Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
A jam submission

Deja VuView game page

Deja Vu is a short game completable in the duration of Jupiter Hadley's attention span (1 minute)
Submitted by herebefrogs
Add to collection

Play game

Deja Vu's page


CriteriaRankScore*Raw Score

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with to leave a comment.


Very interesting and clever game. I included it in my CGA Jam compilation video series, if you’d like to take a look :)


I like it - it took me a couple of "turns" to understand the mechanics. We should totally do a under-one-minute-jam :)


sweet and well crafted little game. fits perfectly on the theme. thumbs up! 


The puzzle design was simple, yet challenging.  And the graphics did well to bring out the classic feel of the game.  I could see this turning into a good, full-blown puzzle game with multiple levels.

A couple criticisms (Really, just me nit-picking), the controls could've been a little smoother; controlling my avatar felt difficult.  Also, the overall chamber looks too much like an obvious Zelda clone.  I'd make the blocks/tiles a little different next time, to maintain originality.  The avatar, boxes, and chests all looked good though.

Overall, I'd rate this as a 4.5/5.  :)


Thanks and glad it made you both laugh! The idea for the description came to me as I contemplated the shortness of my game. 

PixelPaladin, you should pitch the under-one-minute-jam idea to David Masia!
ZappedCow, I agree with you about grid based movement. I thought of it but my boilerplate from a previous game of mine  was pixel-based. I'll try it for the next update!


What a funny idea to create a game that can be completed by Jupiter Hadley when she reviews the games of this jam. Someone should do an under-one-minute-jam where every game can be played in such a short amount of time.


Haha laughed at the description ;) Neat little game, really like the core idea and how it fits the theme. One thing that puzzled me was the movement, why not use grid based movement? Not a big deal though...