Very cool! Clever way to use the CGA color palette!
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I once played such a
3d labyrinth game on win95 (it actually was a ms-dos game) when I was
a child – but never got really far. This time I did it :)
After beating the dragon I also noticed that there is a map ^^
Nice game – it gets always faster :)
Seems like we used the same music (maybe you should give credit to Eric Skiff in some way since – according to his website – the music has been released under a Creative Commons Attribution License).
What a funny idea to create a game that can be completed by Jupiter Hadley when she reviews the games of this jam. Someone should do an under-one-minute-jam where every game can be played in such a short amount of time.
Very nice. Before I started writing a maze game (I didn't know that there would be so many of them), I also thought about writing a single player reaction game, but making it a two player game is even cooler. I also like the idea that the players can choose a custom color. The determination of the winner could be a little bit faster, but all in all it is a nice game.
I did it -12 minutes and 41 seconds! At first I didn't understand that the question mark and the triangle in the main menu were buttons, but the everything worked very well. After playing all mazes, I must say that I really like the design of them. The time aspect is also an interesting idea.
Yes there are five of them. When you kill all four normal bosses, the door to the king of the island opens.
If you want to explore the complete game world but you don't have enough time to play the game, you can start the game from command line and activate the developer/cheat mode by pressing A+2+Enter after starting a new game. After activating developer mode you will see all possible cheat codes in the command line window. Feel free to explore, hack and mod the game (using edit mode). Such stuff can sometimes be more fun than playing.
You are right, pressing the down button enables you to use vines before getting the needed item – which is a bug. Also the boss is too hard compared to the rest of the game. The reason for all of this is simply the lack of time in the end of the jam. Originally I planned to implement a lot of other stuff like more items, more enemies, other areas (also a health bar for the boss).
Colors for pico 8 for both cga palettes:
I also think that
the dark palette versions should be mentioned on the main page.
Since this post might be a bit confusing here are the color ids for the palettes:
palette 0 (light): (0, 8, 11, 10) palette 0 (dark): (0, 2, 3, 4) palette 1 (light): (0, 14, 12, 7) palette 1 (dark): (0, 2, 13, 6) OR palette 1 (light): (0, 14, 11, 7) palette 1 (dark): (0, 2, 3, 6)
IMPORTANT: it seems like the dark palette versions are not allowed. they are allowed ...
I think it refers to crt-like shader effects where each color is split into its red, green and blue components:
I created such a shader for the monkey-x-nes jam in 2015:
(by the way: since someone rated this game with only one star, no one plays it – so it would be nice if someone could rate it a little bit more objective)