hey, thanks! you get the total moves when you finish the game, but it's not stored. I didn't want to have a running count because it would make me (as a player) stressed :)
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Neat! Works as expected, and I enjoyed the fact that it plays in terminal! I wasn't sure if you can shoot more than the amount of dice provided (4), but that's a game design decision I suppose!
some challengers have very basic AI, yes. Others will see your goblins and raise you a goblin warrior or shield warrior or something like that!
there's actually 5 different AI settings, including "completely random" which you'll only experience in the beginning :)
very cool idea! It's well hard to make a board/pieces game that works well, but I think you've found one here! The orcs were pretty stupid so I defeated them without too many mistakes. I think maybe the soundbytes for the orcs and humans were switched? Or do orcs cry "die" when they are killed?
Anyway, good effort! I enjoyed it!
As for styles etc it will depend on the theme and your expertise, I quite like pixelart but would be happy to do other styles. We will be using phaser3 to create a web game.
From the intro to the death animation, this game is very well thought-through. I had to go back to check the walking animation the previous person pointed out, that's cool as well The music is great and the whole intro gives me a great Nintendo GBA feel :) The boss on lvl 1 was hard but beatable, and lvl 2 was significantly harder! Great stuff
This is a very sleek-looking game. Took me a while to figure out the mechanics, but now I see that it makes sense:) I'm not so good at bullet-hell games but it looks and plays like a solid one to me. And the levels are proc-gen'ed? that's cool!
Cool gravity concept! I found the controls a bit hard to execute the moves I think I need to do. But level design and the increasing difficulty was good! Nice graphics and sounds, and I love the CRT effect :)
Very well done. Love the story and the conversations :) The draw was hard at first and soon become nigh-on impossible. I always wondered how the losing bit works if you draw "too quickly" ;)
Very cool game!
Very nice game! I like the "history repeat" idea, but also it's so cool that there are different "classes". Was a bit confused with a few things - the skull with X in the beginning ? pressing X doesn't seem to do anything. Also, my sword is ranged, maybe would be better with one melee and one ranged. And some of the sounds in the music (which is excellent, btw) sounds like someone shooting at me :)
These are just some observations that I thought I'd feed back, the game is obviously very nice and well done!
Awesome idea. It's like a moving tower-defense style game or something. I found it quite hard and saw your tips below, but still die early on in mission 2. The music is amazing! Really cool idea, think this good be developed further!
Cool little game. Went from "oh this is simple" to "OMG I'm dying" in a nice increasing way :) I like that you have 2player Co-op and vs options! And I also like that you can use either controls if you play solo.
I like the characters and for me they were on a mission on a microchip or something like that. Would be good to present a marker to say "you've cleared the dungeon" or some kind of finish screen, but I understand the levels are being generated. Cool!
Nice game! I almost drew a map, only to realise that there was one provided - nice touch! I like the idea of needing to "level up" by beating weaker monsters before you can take on more powerful ones.
Very cool! Starts off easy but becomes progressively harder/faster. I think the time you have to get your click in is spot on. The music is good and the sounds you add makes sense! Love the growing energy on the dance floor :)
All I wanted from the initial mockup. Great characters and dialogue and cool gameplay. Loved being able to missile barrage myself to bits. Music and sound is great and the last stage was clever and challenging. Love the admiral: HA HA HA HA