So my game is kinda finished. The password to the game is 2138
Please tell me what commands you used and didn't work
The game has 3 endings
i fixed the the landscape problem but for the intro i have to fix it later
Thanks for the shortcut back, by the way! THAT is most appreciated, and a very nice touch.
(Especially as I'd forgotten to pick up something new I'd found earlier, that somebody wants in this new section!)
Thank you for playing my game!
Im gonna work on the bugs you mentioned
BTW:you can't repair the staff. I think i forgot to fix that part but you have to give the staff and the stone to the person who wants it.
And about a fishing rod . I realized you can use () in match: when the game was mostly complete so some parts don't accept that. Im going to fix that too
Tell me if you found the easter egg ;)
Edit:about the capital letters. I guess i have to spend a whole day for it
I'm not sure if I've found the easter egg... There are lots of nice little touches.
Hmm... I'm not sure if I've found someone who wants the staff... Let me go back exploring...
oh and the metal source is the blade of axe. You need the sword and an apple to find that person
The easter egg has a hint in that letter in the mine maze
Do I need to get past these iron bars?
no. I just put them there so people know there were several entrances to the cave and the miners left the cave safely.
But that made me think about it. I might hide something back there
yeah, both handle and blade can be destroyed before getting used with other things. I've been thinking how i can fix this but maybe i have to keep it like it
GET WORMS for GET WORM
Thanks! And yes, that was the first text based game i ever made. I have an idea for a better one which i once tried to make using python but didn't went anywhere.
I loved the text based games since the first day I found about them.
I just saw the part about rock and the crystal.
The rock is needed to get the pickaxe
The crystal is needed to enter the mine maze
Ah, I forgot the rock/pickaxe link because I didn't bother getting that the second time around. (I don't think!)
I'm not sure I registered the link between the crystal and the mine maze.
Hey! Thanks for testing the game.
About the list, you can send it to h a g h g o o 3 3 AT g m a i l . c o m (thanks for the mentioning language errors, as english is not my mother tongue)
And the hint. I mentioned those two object two times in the game and they are fishingrod and blade(which you get from breaking the axe)
However if you made the sword before solving the riddle, the riddle becomes unsolveable (which the riddle maker must mention if you talk to him after making the sword)
If you don't have the blade there is one more ending you can get(two, if you count the secret ending, which is really small) just go north at the statue room
Edit:thanks for telling about rock and crystal. I will write a dialoge about them.
Edit 2: or maybe make the riddle having 2 answers? Hmmm
Bummer. I'd used the blade to make the sword and probably hadn't TALKed to the riddlemaker again. It looks like I'll have to start again. I don't get how the fishing rod and blade are similar, though.
I'll try to finish it tonight, then get those language corrections to you. Considering that English is not your native language, you've done really well.
There are quite a few ways that you can close off certain endings by doing things in the 'wrong' order... I managed to burn the handle before I'd got the apple... Luckily the "destroy" code wasn't in place then so I could still use it. :)
Normally I'd be against putting the game in an "unwinnable" situation... these days most people don't have any tolerance for that, even though back in the day we were usually fine with the need to restart the game many times, and learn from our mistakes... I think in this game closing some of the paths off is interesting because it does have multiple endings. If there's always an ending possible (even a bad one) then that's fine I think. You could always give hints towards things that the player could've done differently, on the end screen... for example, "I curse the fact that I smashed...." or "If only I'd have figured out that riddle before I headed into the forest" etc.
I'm thinking to print a line like "you feel this can be useful somewhere else" the first time player tries to use the handle and the blade and the second time lets the player to use it(or some kind of Y/N question maybe)
You could just set a boolean the first time, and then if they are determined to use it a second time then it's their own fault. You've warned them. As long as there is still a path to the end, I think it's okay.
The graphics have glow effect. Which might be similar to the CRT.
the fishing rod is already named fishing_rod.
For the rest i'll see ehat i can do
Hey, it's *your* era, too! :)
A game with multiple paths through, depending on the choices you make, is interesting. As long as there are clues throughout the game, to hint at the choices, I don't see a problem with it.
My point is that his game isn't unwinnable... or shouldn't be with just a few tweaks... but it is a game where you can get to a stage where you can't get the best ending. I think that's fine, as long as each ending is equally as fleshed out and satisfying for the player... Pixelman may want to check that this is the case and expand the ending text if necessary.
The rock, crystal and pick-axe aren't red herrings. The crystal allows access to the maze (at least that was the intention, the fact it didn't when I played it was a bug). The rock allows you to get the pick-axe, and the pick-axe is the tool that triggers one of the bad endings.
I'd say there just needs to be a little more sign-posting of the potential consequences of the player's actions, and a few tweaks to the puzzles to make sure there is always an ending available. It's definitely and interesting and ambitious game, given the Jam time-limit and framework.
Oh, I wasn't aware of the purpose of the crystal. I could access the maze, so I didn't need it. Perhaps if the large rock was found before the crystal room and getting the crystal revealed an opening to the east to get to the maze, it would make more sense. If this has been fixed, then I must have played the earlier version.
"Hey, it's *your* era, too! :)"
Ha, ha! You're right, of course. But I was spoiled by the better games for the Atari 8-bit computers. These had a strong legacy from the Apple II and TRS-80 days, i.e. commercial American games. The home brew scene was nowhere near as strong over there as it was with the later Quilled and PAWed adventures for the Spectrum. I absolutely HATE that computer, but I love its adventures.
Well, your quite right. I was thinking about this problem and i have some solutions:
1- warning the player before using handle and blade (which if the player is lazy won't work well as the player won't try to play the game again)
2- adding more items which appear when player used handle and blade
3- changing the answer of the riddle so both "fishing rod-blade" and "crystal-rock" will work and changing the way to get the apple
However i was unwell today and didn't managed to work on the game
1. You could also add a warning AFTER destroying the handle and the blade to say "The blade's gone now. I hope I don't need it again."
3. I think the riddle's okay, but the wording of the riddle could be clearer, perhaps somehow referring back to the hint originally given to you by the old man.