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Hello, I don't have much time to play the game (yet) unfortunately,

Some feedback:

  • I don't think that the style of your graphics require the use of the CRT filter.
  • Maybe in the intro screen, colour the word MAP as a brighter colour? 
  • In the intro screen, please place periods / full stops at the end of sentences, and start each sentence with a capital letter.
  • Generally speaking, please place full stops / periods at the end of sentences.

The Trunk:

I think the following input should be responded to:

  • CHOP TREE

The Oldman:

I'll just list some inputs that I think should be responded to:

  • SAY HELLO
  • EXAMINE MAN
  • TALK MAN
: match "say hello;talk man;talk oldman" {
}

Also, please place paragraph breaks in the middle of paragraphs. A paragraph break is the \n character. For long bits of text, please use the stagger command to make sure that the text flows well on mobile (stagger is the same as print but it inserts a press_any_key automatically between paragraphs.

: stagger "This is paragraph 1.\nThis is paragraph 2.";

Talking to the oldman again should give you the hint again about smelling the fish. I missed that detail the first time I talked to him, so I suggest repeating his dialog the second time, but only create the fishing rod the first time.

Please name your objects in the following format (the comment is there for information only, it doesn't change anything.:

fishing_rod : object "a fishing rod"; /* fishing = adjective, rod = noun */

If you name your objects this way all of the following is accepted by adventuron:

  • get rod
  • get fishing rod

The match item is in the format : match "VERB NOUN", so you only need to say : match : "examine rod" and the adjective will be mostly ignored.

The Troll:

  • EXAMINE TROLL
  • TALK TROLL

.. that's all for now. Good luck in the jam.

thanks!

The graphics have glow effect. Which might be similar to the CRT.

the fishing rod is already named fishing_rod.

For the rest i'll see ehat i can do