Amazing job!
Play game
Dungeon of Pestilence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Community Choice | #7 | 3.429 | 3.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
GammaFoxTBG, JbAoDxE
Comments
Nice game! I like the character-switching mechanic, and the fact that your allies will follow you – that must be fiddly to make. Also the knight's fun animation is epic. I'm feeling inspired to learn how to create dialogue systems now...
Thankfully I made good architecture decisions early on and it actually wasn't too hard; it wasn't even originally planned for the game.
I'm not home right now, so I can't remember if your game is made with Unity, but if yes, it's actually relatively easy for a very basic one. I'll have to find a Twitter thread that's a little more advanced and it looks awesome. I'll reply to you in a bit once I find it, and I can show you some of my code for mine. Combined, you could make a pretty easy, snazzy dialogue system.
Thank you for your feedback.
Ah, gotcha. That's good that it's helping you want to learn; that crunch can definitely bring out some great ideas or workflow. Although in a different engine, there are some general points here that may help you. I'm sure some of them can be translated over to Godot in some shape or form.
https://twitter.com/Azurexis/status/1375857898925010959
nice one! you've got a unique sense of humour, it's cool when someone breaks the 4th wall like that. whereas for my feedback:
-there is a lot of bugs (we can sometimes clip through the salad miasma, the cursor gets huge with the priestess, ennemies can clip through some thin walls)
-the fighting system could be improved, also the red monsters are unbalanced
-the controls are kinda counter intuitive (i.e space to place gems, it took me a bit to figure it out)
overall, i still enjoyed it (shotout to player animations/music, they're really good) and i'm really curious what you'd be able to do with a longer story.
Very detailed feedback, thank you.
Yeah, the fighting system was gonna be a lot more complex and interesting, but due to some unforeseen issues outside of development, we weren't able to flesh it out nearly as much as I would have liked to. But such is the life of a game jam.
Glad you enjoyed the dialogue. To be honest, I'm not much of a story/writing person, which is why the dialogue just turns into a shit-post at times. I just needed some basic sense of progression.
As for bugs, yeah, unfortunately some of those came about from some last minute changes that I just didn't get around to adjusting in time.
This was so fun, cant give it a 5 because it was a little unintuitive on what i needed to do and also was a bit buggy but its an easy 4 and you get a follow cause this is so good i wanna see what you do next :D
Pretty fun! Like a tiny top down metroidvenia, Also i liked the Meta dialouge, Overall pretty cool.
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