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Nice game! I like the character-switching mechanic, and the fact that your allies will follow you – that must be fiddly to make. Also the knight's fun animation is epic. I'm feeling inspired to learn how to create dialogue systems now...

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Thankfully I made good architecture decisions early on and it actually wasn't too hard; it wasn't even originally planned for the game. 

I'm not home right now, so I can't remember if your game is made with Unity, but if yes, it's actually relatively easy for a very basic one. I'll have to find a Twitter thread that's a little more advanced and it looks awesome. I'll reply to you in a bit once I find it, and I can show you some of my code for mine. Combined, you could make a pretty easy, snazzy dialogue system.

Thank you for your feedback.

Ah no I'm working in Godot, and still pretty new to it. I like it though. I'm getting quite comfortable botching things together, so now I want to start learning how to do things properly, and develop efficient systems etc. The game jams really keep me motivated to learn more

Ah, gotcha. That's good that it's helping you want to learn; that crunch can definitely bring out some great ideas or workflow.  Although in a different engine, there are some general points here that may help you. I'm sure some of them can be translated over to Godot in some shape or form. 

https://twitter.com/Azurexis/status/1375857898925010959