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A jam submission

Haven SecurityView game page

Haven Security: Protecting Humankind
Submitted by Taylor Jones — 5 hours, 2 minutes before the deadline
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Haven Security's itch.io page

Results

CriteriaRankScore*Raw Score
Jury winner#1n/an/a
Community Choice#43.8243.824

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Taylor Jones - Development
Olivia Howarth - Game art

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Comments

(+1)

Really enjoyed playing this game, found it pretty challenging ! Too bad the game can be completed only pressing on deny each time 

Submitted(+1)

i love this game, it really has a unique universe to it, the artistic direction is awesome (how the sfx sync with waht's happening, the moniter with post-it... such a sense of detail). my only feedback would be you can just spam deny and win the game (more likely just one forgot line of code, so it's not that bad)

Developer

Hello! Thanks for your comment, and for playing – yes, I agree with you that the 'spam-deny' option makes the game a little unbalanced (though you will get a very low 'total vehicle processed'). We will fix that on the next update!

Submitted(+1)

I liked the gameplay. The Papers, Please inspiration is definitely there, and it played out pretty well. I accidentally choked the last day, so I was able to process 69 (nice) vehicles before game over. I felt it was a bit loose on the discovery theme, but solely from a game design perspective, it was well made and I enjoyed it.

Developer

I'll be honest, the last day is perhaps a little overkill on the traffic – so well done for making it even that far! Thanks for playing, and for your feedback. To be honest, we did struggle to keep to the theme as our game concept evolved (perhaps it is now more about 'spotting' than 'discovering') but we gave it our best shot!

Submitted(+1)

Enjoyed the fast-paced gameplay, which definitely made me feel stressed about the state of HAVEN. I did find it confusing what icons meant what items, but I recognize that might be intentional. Consider having the rule(s) that were broken appear on the "you've been given a strike" pop-up.

Developer

Hi Andrew, thanks for playing – and yes, I think that is a very good suggestion. I think it must be frustrating to receive a strike and not be told what for...

(+2)

Very cool, I like it.

(+2)

I got 2 strikes, and 71 cars in total.

Developer(+1)

Damn, I respect your commitment to making it through! Thanks for playing :))

Submitted(+1)

A more fast paced "papers please" game, It was fun playing it :)

Developer(+1)

Yes, Papers Please was a big source of inspiration for us! Thanks for playing :)