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nice one! you've got a unique sense of humour, it's cool when someone breaks the 4th wall like that. whereas for my feedback:

-there is a lot of bugs (we can sometimes clip through the salad miasma, the cursor gets huge with the priestess, ennemies can clip through some thin walls)

-the fighting system could be improved, also the red monsters are unbalanced

-the controls are kinda counter intuitive (i.e space to place gems, it took me a bit to figure it out)

overall, i still enjoyed it (shotout to player animations/music, they're really good) and i'm really curious what you'd be able to do with a longer story.

(+1)

Very detailed feedback, thank you.

Yeah, the fighting system was gonna be a lot more complex and interesting, but due to some unforeseen issues outside of development, we weren't able to flesh it out nearly as much as I would have liked to. But such is the life of a game jam.

Glad you enjoyed the dialogue. To be honest, I'm not much of a story/writing person, which is why the dialogue just turns into a shit-post at times. I just needed some basic sense of progression.

As for bugs, yeah, unfortunately some of those came about from some last minute changes that I just didn't get around to adjusting in time.