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Do NOT overuse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CREATIVE | #100 | 3.474 | 3.474 |
THEME | #170 | 2.895 | 2.895 |
EASY TO GET INTO | #187 | 3.158 | 3.158 |
OVERALL | #188 | 2.895 | 2.895 |
AUDIO | #197 | 2.579 | 2.579 |
VISUALS | #199 | 2.842 | 2.842 |
FUN | #215 | 2.579 | 2.579 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Drug effects last for 10 seconds.
What was the size of your team?
2
Please credit the resources that you used during the jam (if you used any)
Music was taken from Open game art: Section 31 -Tech
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Me
My friend - GFtBE
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Comments
I like the art style of the game especially the vitamin c and ketamin effects :) The bullet patterns and enemy variation is also solid. For me, it was too dark to but otherwise nice game. Well done!
Looks really great, and vey fun to play! Too dark (as mentioned already enough) but overall very well done!!
The concept is really cool. I also enjoyed the graphics a lot, the pixel art was very well made! Only thing that was a bit annoying, was the dark background, would have lightned it up a bit. Generally, well done mate :)
Nice game, the ketamine post processing effect feels SOOO awesome. As for the visuals, they are nice but it's often too dark, I can't differentiate lots of things on the view. I also wish the gun fire was a bit more interesting (like more bass for the fire sound, and more reverb/echoing), the hit effects of the enemies which at the moment seem almost inexistent. Otherwise, great job.
Thanks, I wanted to polish the game more but making core mechanics (mainly dungeon generation) took me too long.
it was fun game but i didnt understand first where i had to go
but that was a fun game after all
Thanks, I was planning on adding a mini-map, but eventually, I did not have enough time for it.
nice
I may have ended up using my drugs just so the screen effects would give me enough visibility to find the doorways... oops!
I agree that the game is too dark and also kinda slow. I wouldβve preferred a higher rate of fire. But I think those are just personal preference. The game feels very polished overall.
Iβm playing on the downloaded version, yet itβs still too dark. The art is good tho! -kale
the games is too dark, and the camera effects are kinda strong, maybe add a menu where we can change this configurations.
Post-processing in the WebGL version is a little broken, on standalone it looks better tho.
Visuals are too dark to tell where things are, also lacks game feel/juice