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Starship Sentinel: Insurgency's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #8 | 4.077 | 4.077 |
Overall | #15 | 3.923 | 3.923 |
Visual | #45 | 3.846 | 3.846 |
Audio | #67 | 3.231 | 3.231 |
Theme | #123 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
Epic Toon FX for Particles + Dark Fantasy Studio Pixel BGM for some BGM
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Comments
I rescued the humans.
The game feels pretty good, the speeds feel right and the impacts and explosions too. The levels are good and the bosses offers some nice bullet patterns. The game is kind of easy to beat but trying to not get hit is not so it's fine.
Well done.
Also you just released another shooter? You're not wasting time ;) .
The game was definitely easy, and it’s my biggest regret for this entry. Always conflicted with: “do I make this super hard? or go easy enough for plenty of people to beat it?” I should work on making difficulty modes from the beginning and implement that as I go. Maybe that’ll be my next game jam’s focus haha.
Also yes! It had been finished for about 2 months but unreleased because I kept saying, “no wait, I want to add this…… and this……….. and this!!!” I figured with actually finishing this game jam, why not pull the cord and publish that one as well. If you’d like to give it a try, its difficulty is bumped up from what I just released + all self-composed music and art!
Nicely done!
Really pleasing to play, the audio fits well, and the little side story even if simple is on point and makes the whole experience immersive
I don't think I'm exaggerating if I say that this looks like a released game haha (at least to me)
Great job!
Thank you so much! I’m glad you enjoyed the story. I’ve been working off-and-on on 3 different games with a friend for the past 2-ish years all set in the same universe, and decided to throw this in the same universe to see how things went. Even if it was simple, I’m glad you enjoyed it!
Similar to other comments, crashed after I beat the boss with the big lazer beam. Had a fun time with the game though and thought the art was nice.
Thank you so much for trying it! I originally made sprites for the asteroids, cargo ship, player, and enemies, but I honestly suck at art a ton. Usually work in a pair, but this one I went solo, and instead of pushing forward with my sprites, decided to go geometric. Since I figured out how to make the bullets glow, figured why not make the random shapes glow, too! Ended up being a style I really liked and I’m glad others did, too!
Unfortunately, the game crashed after the second boss,
but overall it was interesting to play.
I really wish I knew why it was crashing. Frantic Googling in the moment seemed to suggest either a memory issue or using ‘var’ instead of actual variable names in C#. The desktop build works fine but a shame the web build crashed on so many people. :(
Thank you so much for trying it though! :)
Game crashed after the second boss but up to that point it felt really great to play. super competent shmup. Only wish i could have full screened as the resolution was really small.
I’ll remember that for future game jams. I built the desktop version, since it doesn’t crash, and added letterboxing + window resizing and fullscreening, and it absolutely felt so much better. Next game jam I’ll keep that in mind!
My game broke a litle after the second boss. Great game though, amazing visual efects. Is impressive for a game jam
It’s not my first rodeo with a bullet hell, so I’m glad that shows! However it was my first time dealing with Unity WebGL errors and it shows… Thank you so much for trying it though! :)
Very fun, cool art sytle und good sound. Overall felt very polished! :)
Thank you so much! I’m glad you liked it.
A really fun experience! All elements worked really well together. The combination of the neon look, the story, and the gameplay mechanic being about being quick and being slow greatly reminded me of Katana Zero stylistically, which definitely is a good thing in my opinion. Well done!
Thank you so much! :) I meant to make it harder with more set-in-stone bullet patterns from the bosses, but ended up running out of time, haha. I’m glad you enjoyed it!
very fun game! i love visuals, gameplay and sounds. and the biggest thing i liked - the game is not even hard, at least for me
Thank you for giving it a shot! It wasn’t hard by any bullet hell standards. I ended up spending more time on visuals and story writing. It’s definitely something I want to come back to in the future and add actual difficulty levels!