Really interesting player upgrade system! Choosing what stats to prioritize for the different bosses makes an interesting challenge. Although it did turn into a bit of guess-and-check to see whether some new combo would better fit the situation. Also, I would highly recommend adding more visual feedback to show the player when they were getting hit, and when they are hitting enemies. It took me a long time to figure out whether my weapon was doing any damage at all. Also, as others have mentioned, the sounds are bit repetitive and grating, so they should definitely be toned down some. But overall, great job on completing a full game!
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Nine circles of Bullet hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #79 | 3.417 | 3.417 |
Overall | #124 | 2.667 | 2.667 |
Theme | #134 | 2.500 | 2.500 |
Audio | #141 | 2.333 | 2.333 |
Fun | #175 | 2.083 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
no
Comments
An intriguing entry. I liked the weapon customization system. The UI took me a little while to figure out, but once I did it was fun to try out some different options.
My biggest complaint was that the enemy bullets moved too fast, resulting in a lot of constant circle-strafing. This type of gameplay is okay in small doses, but it's less interesting than the dodging-and-weaving around slower bullets at the heart of most bullet hells. Remember that slow-moving bullets stay on the screen longer, and as a result can actually present a greater challenge than bullets that move quickly. This also gives the player more agency to select a path of motion--a win/win most of the time.
I also wish the sounds and music were not so noisy and repetitive. Sounds that play often, like an enemy's shooting sound, need to be quieter and more subtle than this.
Good job on completing your game, and making so much content in a short period. Nine bosses is a lot!
The movement was faster when moving diagonally which felt a bit weird. The thudding in the music was a bit intense, but the other parts of the music were decently entertaining. I think it would have been nice if getting hit was a bit more obvious.
The art was cute and the boss was neat gameplay wise.
Overall pretty decent entry.
Nice game. It has a really nice art style, great job. I wasn't really sure if I was doing any damage at first, so you need to add some player feedback but overall really great work!
The concept of customizing your attack is really cool. I was I was able to progress farther because the battles in the screenshots look great, but I kept dying on the first boss.
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