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Used BulletFury? Link your game below and I'll play & rate! Sticky

A topic by WayfarerGames created Apr 25, 2022 Views: 447 Replies: 17
Viewing posts 1 to 15
Host

I want to play as many BulletFury games as possible, you guys have made some AWESOME things with it. I'd also love to hear any thoughts you have now that the jam is over :)

Submitted(+1)

MAN MEGA by Studio 2:22:22 (itch.io) You're are neither MAN nor MEGA enough to beat this.

Host

I'm sure I'm not ;) but I'll give it a go tomorrow! 

Submitted

https://itch.io/jam/bullet-hell-jam-2022/rate/1501296

Submitted

https://itch.io/jam/bullet-hell-jam-2022/rate/1501445 
Subpar usage of Bulletfury, but I love it.
Also, trails would be nice and sub-emmiters/ spawners, the the bullets split into multiple bullets.
And maybe a generic / build in component for stacking managers in a way, maybe a stacked manager or something like that, The manager's script was open so I peeked inside and stacked would be possible if I'm not wrong. 
Overall it was pretty good to use, I won't win the jam fo sure,  probably the asset store version will get further updates, so might buy eventually  this one off asset store if I feel like making something seriously. 
Till then is it okay to use the demo version for experimentation? And for another jams with credits, Won't do anything commercial of course. 

Host (1 edit)

you can already do sub emitters! I'll have to add more tutorials and things, but in the bullet died event you can call Spawn on a second manager ☺️ 

Trails will be incredibly difficult, I doubt I'll be able to add them particularly soon, but they are on my list. It's going to have to be a custom mesh and material, and I just don't have time for that yet 😅

What would you use a stacked manager for? Happy to add it, but I don't really know what you mean!

You're welcome to use and experiment with it in the editor, but you'll only be able to build the project during bullet hell jams. I'm giving people a bit of a grace period for any jam issues, but builds will be disabled shortly!

Thanks for the feedback 😁 and I'm looking forward to trying your game!

Submitted

Ik it's possible to have different managers for different type of bullet/spawner combo on an object, by stacked manager I mean 1 manager to rule them all, as is if there are x patterns then 1 manager for them all, then you can do something like spawn(n,....) Or use spawnAll(...) When we want all of them. 

I mean this is not extremely needed, but I feel it'll be useful. Of course your can simply add x no of managers and that'll work too, but ease of usage I guess would be with 1 single manager for multiple patterns, 

Eg- a circle pattern and 3 shot pattern, in terms of Scriptable objects these 2 will have their own pair of bulletSettings and spawner settings, but on game object I'll have 2 managers for each type of "gun", instead of 2, 1 manager for both. With some custom inspector for adding in managerbase (or something like that) each managerbase can have the call backs and other stuff like that 

I was thinking in terms of making custom editors and stuff for level building too, or using json for parsing a level info, would be easier if there's 1 "stacked" Manager for objects with multiple patterns I guess 

Well this was more or less like a personal take on it

Host

oh that's interesting, yeah I can definitely do that 😁

Submitted(+1)

https://itch.io/jam/bullet-hell-jam-2022/rate/1501777

Would appreciate some feedback on my game as well. Didn't playtest too much so the balancing might be a little off but hopefully you still enjoy it! Thanks for hosting, and I appreciate you making the asset available for use!

Submitted(+1)

https://itch.io/jam/bullet-hell-jam-2022/rate/1501605

It's my first game, I got fun with bulletfury, would appreciate some feedback :)

Thanks for making the asset available for use!

Submitted (1 edit) (+1)

Well you've followed the game development somewhat in the discord but I'll make mention of it here as well (gotta market the game!)
https://steventus.itch.io/war-in-heaven


I've only used it sparingly, but it proves itself to be a great reference and standing point at how I'd make my own bullet managers to support two other unique bullets that are highly central to the game's core mechanic. So I have to thank you, truly, for showing me the asset.

If I ever get around to make more bullet hells, I'll be sure to grab the bulletfury asset from you. It doesn't do everything I wanted but it sure does a lot, and alleviates much programming stress from me!

Submitted (1 edit) (+1)

Puzzle theme meets bullet hell :)


https://itch.io/jam/bullet-hell-jam-2022/rate/1498932
Hope you enjoy! :)

Submitted

KAISER - Made as a team of 4 people !
https://itch.io/jam/bullet-hell-jam-2022/rate/1501808
We hope you'll enjoy it !

Submitted (1 edit) (+1)

Boss rush game where you attack by speaking :

https://threeraccoonsgames.itch.io/sealing-of-the-first-god

Submitted

vanderrich.itch.io/convict-catastrophe

Submitted

https://itch.io/jam/bullet-hell-jam-2022/rate/1489933

We had fun experimenting with bullet parameters, with spawning bullet when other bullets die, … It really helped us focus more on other aspects of the game, graphics / story and stuff, by saving time on the bullet part

Submitted

https://itch.io/jam/bullet-hell-jam-2022/rate/1501710 2D platformer bullet hell

I had a ton of fun making and finishing this game, thank you for hosting the jam!

- Unrelated to this game, but regarding BulletFury, I was wondering if it was possible to set unique attributes on bullets, for example having some bullets that are just bullets and some that can be parried (though writing this out I suppose this could be achieved by having the parrying bullet hitbox *only* collide with the layer of bullets that are parry-able)

Submitted

https://codingnoodles.itch.io/door-hell: make sure to look at the help screen real quick :D

The jam was epic, it taught me a lot of things like time management skills! Thank you for hosting it!