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MAN MEGA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #169 | 2.475 | 3.500 |
Overall | #171 | 2.652 | 3.750 |
Fun | #175 | 2.475 | 3.500 |
Visuals | #179 | 2.475 | 3.500 |
Approachability | #179 | 2.652 | 3.750 |
Audio | #200 | 1.945 | 2.750 |
Creativity | #219 | 2.121 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a pretty cool game! I loved the aesthetics and the capture mechanic gameplay! Although the controls were a bit drifty I had a lot of fun playing it. Hope there will be more content in the future :) The moody space theme was sooo familiar to me since I worked on a similiar game aesthetic the past days! Voted :)
Took me a little while to get around to this but it's a great game and you should be pleased with it! In particular I liked the idea of "capturing" enemy ships, it was a creative take on the theme. I will say that it took me til my first death (which was about 5 minutes in ;)) til I noticed I could do that (thanks to the on-screen prompt). It's also pretty tricky to balance capturing enemies and actually moving around!
My main gripe, though, is the controls. It's waaaayyy too slippy - I wanted to have much better control over where I was positioned, and inertia just makes it feel like I died due to the game moving me in ways I didn't want to move!
Visually it's great, I love bloom and the pixel art works. There's a little visual glitch with the player - since (I think) you're moving the player with physics, you'll have to set the cinemachine camera mode to Fixed Update, or move your camera in the FixedUpdate function.
Quite cool, i like the art and design, good job!