The visuals here are incredibly stylish. You have a distinctive look-and-feel here, and one that I found quite enjoyable. The game itself is fun too; the controls feel good, and the enemy patterns are both interesting and distinctive. Well done, I'm pretty impressed.
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Bullet Cosmos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #3 | 4.222 | 4.222 |
Approachability | #8 | 4.222 | 4.222 |
Fun | #25 | 3.889 | 3.889 |
Visuals | #30 | 4.111 | 4.111 |
Overall | #38 | 3.778 | 3.778 |
Creativity | #106 | 3.333 | 3.333 |
Theme | #111 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Simple, but well done game. I liked having to fight around the enemy bullet patterns.
really cool game, loved it, the music just makes it more tense when it gets hard. and the gameplay is really fun
It was neat! Only issue I had was with the "roller" enemies sometimes spawning on top or right next to you, giving little to no reaction time.
The way the background and music change as you get further remind me of Super Hexagon, it even has this "final" stage where everything goes black and white. And the music is also pretty nice
yeah i agree, the sawblade spawning ontop of you feels cheap. id make enemies spawn a minimum distance from you if i end up continuing this project.
the last screen was definedly hexagon influenced. i wanted the ending to feel rewarding to reach but i think the difficulty ended up pretty tame for anyone whos already familiar with bullet hells. i had a few friends playtest the game and they got to the end pretty quickly.
thanks for checking out the game!
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