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A jam submission

FireflyView game page

A charming puzzle game made for Brackeys Game Jam
Submitted by ChaiTae — 13 minutes, 58 seconds before the deadline
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Firefly's page


CriteriaRankScore*Raw Score
Game Design#193.4293.429

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I really love the art and the music. However, I believe I clipped into the collider that sends you to the boss room. I also encountered a bug that made the game crash. :(

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Clunky imprecise controls, lots of bugs, glitches and things that aren't working properly. My first playthrough I got teleported to the boss for no reason before clearing even half the level. After the boss fight I pushed 'retry', and still had the fireflies I gathered during the boss fight on me. But oh my god the game is great. The character design and overall graphics is really awesome, the idea is cool, and the music is kinda nice. I even felt some Haiao Miyazaki fary tale vibe. Really awesome. And, yea, THE BOSS FIGHT. 

Submitted (1 edit) (+2)

I think I'll finally give the top score for a game. The illustration and animation are beatifull, the dialogues adds some cuteness, it fullfills the theme and you've made a good puzzle and a BOSS FIGHT (that's bold)! It was the first game I've beat, well done!

Submitted (1 edit) (+1)

Beautiful art! Very nice! Unfortunately, it was hard to position the character with respect to the world. Maybe use some indication of their position, like a shadow.


I have always wanted to do a game with an art style like this! I think the game was delightful and full of character and good puzzle ideas. I'd have loved to see where this goes with more time sunk into it. The main character sprite is very good and the animation feels awesome. Would have loved to have sprite animations for NW,NE,SW, and SE directions as well but I understand that is a lot of work :P. Overall, I enjoyed the game but I do have to call attention to some of the issues.

  1. Collision did not feel great. This can be hard to do with 2D sprite in a 3D world but is not impossible.
  2. I would recommend a system for scraping the scene during editor time and adjusting all the z positions or sprite sort orders so that things appear as if they were sorted in 3D. I found a few cases where sprites did not appear sorted correctly.
  3. I think picking up items and placing them was harder than it should have been. I am not sure why this was happening but it would make this game even more magical if that barrier did not exist.
  4. The boss was neat! I think it would have been neat to change up the colors of fireflies to keep the players on their feet.. Also remember that anticipation is an amazing tool for empowering your players! I found that the hands of the boss would shoot up without warning and I felt discouraged because I never knew when or where they would appear. Making the gravel break before the hands shoot up or showing some indicator there would make the fight feel more fair.
  5. This is me being pedantic.... How is granny so fast that she pops up immediately after the boss? 

Very magical game and art style. Please do more with this! You have something special here!


Beautifully made. I would like to know more about the art style used here, and any tutorials perhaps. Thanks and good uck


Nice game with a great atmosphere and the gameplay mechanics were as smart choice for the jam!

I was expecting to find more people in the woods but I forgot it as soon as I understood the mechanics :P Well done!


Game is neat, graphics are pleasing, and audio is charming. I like it!


It was a fun little game. controls were bit hard to maintain, kept stuck to walls but it is a good game. i didn't expect any final boss so thats a bonus. puzzles was bit easy for me. Graphics are awesome. overall good game