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Sub Sonar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #100 | 3.583 | 3.583 |
Innovation | #120 | 3.500 | 3.500 |
Theme | #220 | 3.500 | 3.500 |
Overall | #307 | 3.194 | 3.194 |
Game Design | #412 | 3.000 | 3.000 |
Graphics | #506 | 2.917 | 2.917 |
Fun | #543 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You are in a submarine deep under water where you use sound to locate your surroundings. But something is down there with you.
Did you write all the code and made all the assets from scratch?
Yes. All assets have either been made by me or have been HEAVILY modified and transformed.
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Comments
This game has top notch presentation! From the menu animations, to the sonar effect, it is all superb.
The concept is pretty good too! So much in fact that it made me jump from my seat first time that I died from running my sonar.
Now, sound design-wise, it has the seedling of an exceptional work to round off the overall experience. But for a game that is so reliant on sound, it needs a bit more of polish, since it is really hard to hear the growls that are supposed to indicate the 'hunter'.
I also heard the submarine make some sound upon moving, though it is comparatively a lot quieter than the sonar, to the point where I only noticed once I turned the volume up trying to listen for the growls (which I never heard). Also I think I understood that you were supposed to be able to tell distance from a wall by hearing, but I really wasn't able to echolocate that well, so... yeah... The sound mix overall needs work.
Despite all of that, I am completely certain that once the jam ends, fixing those audio issues should be trivial, and would turn this tense experience with rough edges into quite a gem of this site, ready to be discovered by the general public.
I really liked this one. It really has tons of potential.
A tutorial would make this game better, but other than that, great game! The horror-style is really emphasised with your use of sound. Feel free to check out my game if you have the time :)
I jumped off my chair on the first try haha! creative idea I liked it.
Wow Fantastic creative game.
Great Audio, it the start i didnt know what to do, i hoped there would be a tutorial, but oh well...
other then that great game 7/10
I've been grieving over the lack of tutorials a LOT lol. You can see my other replies here and everyone seems to have the tutorial in common. If it helps, there are a bunch of tips on the game's page.
In the beginning I couldn't figure out what to do, but then I got it. Kinda difficult to move around. One thing that I miss is tutorial. But the audio is really good. Overall the game is great!
Thanks a bunch! I'm 1000% sure that next jam I participate, I'll go ahead and add tutorials. Thanks!
Pretty nice game concept! The utilization of sound is nice and can lead to some good horror. Was unfortunately very difficult to move around. I couldn't really hear the walls and the cooldown on the sonar being very high meant I would bang into stuff before I could use it again.
Yep I thought this would happen. I made the game to be played slowly and cautiously and I do think the sonar is a little unforgiving. As mentioned in other replies, my list of stuff to do next time would be to:
* Add tips so people know how to play.
* Don't force the game to be slow.
Thanks for the review!
I kinda like it but not exactly. i didn't understand how to play the game. i died immediately. I traced the walls for about 2 minutes and lost interest due to the game fading to complete black for 5 wholes seconds at a time. i was lost and confused and so i closed the game
Fair enough. I've said other in other replies that this game NEEDS tips/ a tutorial which I just didn't have time to do so sorry.
Got a few jumps out of me, I was a bit confused at the start and kept getting killed but I managed to get there in the end, the audio design is really cool, amazing work!
Thanks a bunch! I spent a lot of time on the audio design as its what I'm most comfortable with and other than the issues with strange clicking and popping, I'm glad it went well and I'm far happier that you liked it!
Interesting concept!
The minimalist style plays well for the intended, spooky effect. I wasn't sure of the echo effects were being utilized correctly, so I may suggest adding more 1:1 instructions at the very beginning of the game.
What is here is very promising -- I would look forward to updates to this!
I didn't have time to do so. I was initially going to add a tip every time you where killed but didn't have time. If I do a full release, that's the first thing I'm doing.
very hot game
You too.