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Guerilla War's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #135 | 3.800 | 3.800 |
Innovation | #443 | 3.150 | 3.150 |
Fun | #550 | 3.100 | 3.100 |
Game Design | #630 | 3.050 | 3.050 |
Overall | #651 | 2.992 | 2.992 |
Audio | #891 | 2.500 | 2.500 |
Graphics | #1132 | 2.350 | 2.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You are a guerilla fighter and you need to make chaos in the enemy's line.
Did you write all the code yourself and made all the assets from scratch?
I copied some code from YouTube tutorials and from Unity's documentation. Also, most of the sound effects were downloaded from the internet.
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Comments
The game just got 20 votes. This made my week and inspires me to continue working on the game. Thank you to everybody for trying it out.
Hey I recognise this death sound !
Just joking, I love the idea, I can only hope for more content from this game !
I found that sound effect while searching, and I had to put it in the game. It is way too good and iconic. Happy you liked it.
Really cool game, although it may not be visually appealing, it is mechanically polished and made of complex system, like a typical strategy game. The ai is kinda deadly, the only way to win is to make more chaos! Well done, and I love the watch battle option!
I am happy you liked the game. And I can only agree, I should have spent a bit more time on the visuals (and maybe, I shouldn't have used Paint).
It could do with some visual polish, but I have got to give you credit for getting the NPC behaviour to the point where you can just "Watch Battle" and enjoy the ensuing chaos!
With a little polish, and a bit more clarity on things like how the game's economy works, this could turn into a fun Rambo style adventure game!
A big polishing is in progress, with a graphics rework. I'm glad you liked the NPCs, they were one of, if not the biggest challenge in this game. Thank you for trying out my game.
So... ok.
I really like this game, but you really would need to improve the graphics! There's also hardly any feedback for anything I do and overall the game needs some polishing. Polishing aside we have a really solid entry with a good core concept.
It would be a good idea to invest some time into this concept and you might just end up with a very good game.
I do really like the' watch battle' button on the titlescreen. It's just very unexpected and funny!
I'm glad you liked it, I'll do my best with the updates. (A behind the scenes secret: the 'watch battle' button was originally the 'credits' button, but I didn't managed to make that part, so I renamed it. :) )
This is a nice concept of the game, even though as many others said it's rather hard to keep up with a giant horde of enemies while you have almost nothing.
My feedback:
- Try to find some custom font (just search for google fonts or look for the ones you have pre-installed in windows and then try to re-download them) It is a nice touch that improves the look of the game and takes few minutes to implement.
- I've left in the main menu for a moment while writing a message to a friend. It has become super LOUD.
- The enemies see you before you can which I think should be the exact opposite (so that you can do some proper stats), maybe possibility to move the camera further from the player?
- For some reason, a lot of objects disappear when they are near the camera? I'm not sure but I feel like when the grenade/ bomb
- I think the buttons for buying stuff should be accessible without going to the main menu?
- The game needs serious rebalance
- You could try and learn how to make art for the game, I recommend learning Inkscape for this game as it would be the easiest of all to learn.
Thank you for your detailed review, I'will definitely release a HUGE update for this game based on the feedbacks, and your review and suggestions helped me an insane amount.
With the suggestions of custom font, loud menu, working buy buttons in-game, rebalance, and better graphics I can only agree with. I will make them for sure in the next update. Also, I will try out Inkscape, thank you for the recommendation.
For the rest: you can already move the camera change the distance between the camera and the ground by holding the left shift and scrolling with the mouse. I think that fixes that problem, that the enemies see you before you see them, though I accidentally left its default value pretty low.
The disappearing objects are a game feature: they became invisible in smoke and in the forest. I didn't have time to make this smooth before the deadline and I don't explain it anywhere so it might be confusing. Sorry for that.
Thank you for playing and rating my game.
About the camera. As far as I remember currently you use the scroll button to change the weapon. I think it would be better to change the weapons with the buttons (like, 1, 2, 3, 4, 5 - you would need to inform about that in the UI) and simply use a scroll to change the camera. I've never seen a game that needed to use scroll and shift together.
I like the game idea a lot. My problem is just some balancing issues like the bullets are too few to deal with the wave of enemies. Overall was a really nice game.
Thanks for your feedback, I will balance the game in an update after the Jam.
This reminded me of like the classic top down shooter flash games I used to play so that's a plus, I also like that you took the time to add a tutorial. I think my only real problem with this game is that there are too many enemies, with some time you could definitely balance things out. Overall congrats on the submission!
I am glad you liked my game. I will definitely release an update after the jam including balance changes.
The game and idea are good but I felt the gameplay lacked a bit, when playing none of my turrets shot at the enemies and I felt I had way to few bullets. The overall game was good and it has potential, with some tweaks to the AI and balancing it could get better.
Thank you for your feedback, helps me a lot.
That's a nice idea.
It cool to place weapon and denfense enemy.
I am happy you liked it.
The graphics and sound need to be improved a ton but I think the gameplay is really cool, good job. I think this is a really interesting way to do a guerilla-type game. I was always thinking a guerilla game would be interesting but did not know how it would work.
I will definitely work on the graphics and the sound effects because it's last-minute work you can see right now. Thanks for your feedback.
really good game its fun
Good game but hard to know what is going on
I was going to make a game like this.