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FarSniper

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A member registered Aug 20, 2021 · View creator page →

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(3 edits)

Pros:

  • Fun intro with animation
  • Story and lore
  • Animated characters
  • Solid gameplay loop of protecting biscuits from stealers
  • Purchaseable upgrades, like towers
  • Recognizable Tower Defence genre
  • Music and sounds
  • Beautiful models and level design
  • Theme is directly involved into game

Cons:

  • Poor optimization, I got 1 FPS at 640x480px. I had to look into ground to get more FPS. I could help in that, but I was too busy in my project, which became much less finished.
  • Lack of colliders where needed. Camera can look into things. Possible to fall outside map.
  • Bugs, like not spawning ants, crashes
  • No settings

Pros:

  • Mobile support
  • Good optimization
  • Low amount of bugs
  • Existence of common casino games
  • Hard AI of blackjack
  • Existence of sound and music

Cons:

  • Nothing new. All games are very common. Even soul currency is not a new idea. I suggested Toilet game to be more original.
  • Low speed of spins
  • Awful graphics, especially compared to other casinos
  • No progression. Getting higher numbers is a pure grind with no changes.
(5 edits)

WebGL version with fix for win condition compiled just 1 min later than submission closed! 
Finishable Windows build can be downloaded here: https://github.com/WhiteCubeDynamo/Kittycube-Team/actions/runs/16707780807/artif...

Linux, Mac builds are good.

Well made platformer. Performance is slow because UE. But on low settings it was playable. Character movement is quite good, no issues. Game design follows all generic FPV platfomer parts without adding anything new. Game and level design are well done, it is easy to understand where to go and what to do, not too easy, so there is no boredom in exploration. 

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This game appeared to be very hard because of physics simulator. It would be great if somebody reach the end and post feedback on that.

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Haha. We ended with similar idea. Your game has better looking menus and more levels and mechanics and has music.

Well designed to make addictive with additional dynamics and challenge of scales.

nice idea

Well made. Controls are very hard. 

None of what you have mentioned is any complex, or well made. The "Lore" is just a few boring and generic texts. You said that there is ending, but how can you call that wall where player falls outside map and dies an "ending"!? According to lore nobody could go up, that is not believable according to map at all. It is impossible to go up simply because a platform is a little bit higher than player can jump. Also, the lowres textures are horrible for eyes.  No, I don't hate you, it's just your game is trash and I rate it according to that.

There is just nothing. A level made of ready made low-poly assets and that's it.

Saying it's bad is saying nothing. This game is horrible.

A game engine can be very developed to the point it is impossible to compete with it. But it it is good to see others projects as a reference. Open source code is also good for that. So there should be separate categories for pre-made engines and created from scratch during jam. And all of them should be open source.

This will be a sci-fi VN about students exploring the universe.

Needed:

  1. Godot developer
  2. Music compositor / sound designer
  3. 2d or 3d Artist

Less needed:

  1. Writer
  2. Manager
  3. Testers

DM me on Discord

Far Sniper#3448

That was a surprise to see what is outside. But generally it's just a small buggy scene.

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It was created to combine themes of multiple jams. So it was not spam.

WASD, arrow keys - move. LMB - shoot. This game is a random nonsense.

I was going to make a game like this.

Not bad

Good looking and well made. There is too few content to be fun.

I didn't find anything to do here, exept walking with capsule.

You can upload properly to some other site.

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