The atmosphere is good but I feel like the movement really needs work since right now it isn't very satisfying to traverse the dungeon. Not really sure how it fits the theme, there's nothing chaotic really, if anything I'd say it's pretty much the opposite with how you have to move and attack enemies very intentionally, and nothing changes between playthroughs.
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Dungeon Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #395 | 3.556 | 3.556 |
Audio | #516 | 3.028 | 3.028 |
Game Design | #585 | 3.111 | 3.111 |
Overall | #792 | 2.806 | 2.806 |
Fun | #828 | 2.722 | 2.722 |
Innovation | #1069 | 2.306 | 2.306 |
Theme | #1241 | 2.111 | 2.111 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
My game is basically a hardcore platformer in which the player has to escape the dungeon avoiding multiple obstacles and enemies. To fit in with the theme, whenever the player will move in the specified range of the enemies. They will be awakened and will move towards the player to attack.
Did you write all the code yourself and made all the assets from scratch?
I used character controller 2d from brackeys video and camera controller from internet source other than that I code everything from scratch and I have made all the artwork (assets) from scratch.
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