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Hell Gene's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #474 | 3.087 | 3.087 |
Game Design | #490 | 3.217 | 3.217 |
Fun | #532 | 3.130 | 3.130 |
Overall | #577 | 3.065 | 3.065 |
Theme | #647 | 3.043 | 3.043 |
Graphics | #677 | 3.130 | 3.130 |
Innovation | #711 | 2.783 | 2.783 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Players are able to raise chaos levels to get stronger and gain more weapons, which in turn spawns more enemies which are able to quickly overwhelm them. Every level is randomly generated too, which adds to the chaos of trying to escape.
Did you write all the code yourself and made all the assets from scratch?
All code and visual assets are created from scratch. Music was also made from scratch. Sound effects are combined made from scratch and royalty free.
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Comments
The game was pretty cool, I couldn't tell the difference between the different melee weapons though :/ I feel like you could've focused more on a few decent items rather than on all of the stuff you added, which in itself is super impressive. I felt like the camera was a bit too zoomed out and the player was tiny, but maybe that's just me. Still overall, a really solid game!
If you have the time, think you could rate our game as well? Thanks a bunch!
https://itch.io/jam/brackeys-6/rate/1177896
A really nice hard and nice game and I even let my friend play it and he liked it really much I would like to have a different animation for every weapon.
Super cool game, good music, great graphics, absolute enjoyable gameplay but game still feel kinda empty so maybe add more abilities to player like dashing, add more environmental advantage or so, great game overall, looking forward to se more!
Also I would love to hear your thought and rating on my game if you interested, please give it a try!
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I love the game
We're so glad you enjoyed it! It means a lot to us considering the amount of hours we put in!
There is a lot of content here! All kinds of weapons, enemies and room types! The gaemplay is really nice too. All ranged weapons feel distinctly different (albeit that some are a bit overpower, I am looking at you laserbeam), and everytime I found a weapon I had not used yet I was curious what it would do. I must say that I did not fully understand how the melee weapons were different from each other. I guess just the amount of damage?
One criticism I have is that it gets a bit repetitive after a while. Maybe if you introduced new enemies as you played that would have kept the game a bit more interesting for a longer amount of time. Another is that there is not a lot of incentive to stay and fight the monsters, especially if you just cleared out a room with the exact same enemies.
Criticisms aside I really enjoyed playing! It felt unique, responsive, the art and music were nice, and the variety of weapons was really cool. Great job!
Thank you for taking the time to write such an in depth review especially as to why you liked our game and well things that maybe didn't hit the mark, from all of us we really appreciate it!
In terms of melee, it's mostly a numbers thing, some have more knock back but are slower and others are faster and some just deal more damage. It was meant to be a deeper system but we cut a lot of the complex mechanics out due to overscoping and wanting to focus more on the guns. In this case it leads to finding and using the guns as a very fun experience but with finding and using melee, it's less enticing.
Unfortunately for the repetitive gameplay it came down to once again overscoping for the amount of time we actually had. We had more ideas but we just cut so many to produce a final product. There were also supposed to be doors between rooms so that the player would have to fight all enemies in each room but we were in the final phase and we were still tweaking values for weapons and enemies.
Overall though the fact you had fun means that although the ideas that we had to cut probably could have made the game better, the base concept we chose to work with and refine really came to shine. All of us are very appreciative to hear your words!
I like the variety of enemies and weapons. Very fun. Great job!!
Thank you, we are glad to hear that! I am sure our artists will appreciate that as well since they put a lot of effort into their designs!
Very cool game. A little bit of fixing bugs and polishing and you got an amazing game!
man this is soooo cool
its like my game u gotta see it
10/10
Your game was fun! Thanks for trying out ours!
Its a cool concept i like the choices and the art style! The music is good too, but there are several things:theres no reason to not just dash past every enemy to find the stairs since theres no requirement for you to kill anything, the swords dont feel much different from eachoteher, the dash is VERY hard to control, theres some visibility issues because the contrast colors between the background and the character/ enemy make it very hard to keep up and it could also be zoomed in on more. And theres no reason to melee the boss since he basically gets a free hit if you try by stage 2/3 so you just kinda snipe and walk circles around him. I feel like theres a lot of potential with the keep it easy or raise the chaos but there doesnt really seem to be much reward or consequence either way especially when you can just run past everything. I also had an enemy shoot me through a wall several times.
However this isnt a harsh criticism or anything just balancing stuff that once ironed out (when we have more than a WEEK to make something haha) this could be a good 2d dungeon crawler type game for sure especially with the level to level difficulty decisions! definitely one of the better games ive played from this jam keep it up !!
-Steve
Interesting concept. But sword is a bit hard to use and we could just run away from enemies since the rooms are not locked.
Yeah, we needed more time to tweak the range on melee and doors were originally in the concept but we uhh ran out of time to implement them since we were worried about gameplay being too unforgiving.
We are glad that you found the concept at least interesting though.
The idea of raising or retaining chaos was very interesting. I would recommend locking the player to the room. Also, the character doesn't stand out. But the level generation was really cool and well done <3
Thank you for playing! All the assets were added closer to the end in the last couple days, which was probably a big mistake on our end, so we couldn't check to see how well they fit together to make changes as we were running out of time. Locking the player into the room was the same issue. Thanks for the feedback!
Intresting game, the theme fits in interestingly.
Play our game too, I hope you like it!
Fun game, I like all the options for combat. The sword hitbox is a little frustrating though. I understood the tutorial but I couldn't find any of the things it mentioned to progress. And as others have said, there should be incentive to fight more, or have the room lock its doors until you clear the room. Felt pretty fun to play though, good job!!
Thanks for the feedback. The sword hitbox does seem a little small, and yeah, it is very easy to just avoid enemies. I do believe our issue with the goals has to do with the texture blending in a bit with the background, so that's definitely something we overlooked a bit in retrospect. The rooms locking doors was planned but we couldn't get a system in place in time unfortunately. Thanks for playing! What was your favourite weapon?
Cool art! , i give 5 star for your game Design! rate my game back dude!
Cool game! Love the music. The only thing I would say is that the camera transitions are a little bit awkward from room to room, especially if there is an enemy right next to you that could hit you from the other room, but when you go to the next room, you can no longer see it. Other than that, fun game, pretty chaotic
Cool game! Love the music. The only thing I would say is that the camera transitions are a little bit awkward from room to room, especially if there is an enemy right next to you that could hit you from the other room, but when you go to the next room, you can no longer see it. Other than that, fun game, pretty chaotic
Hmm, is this referring to the transitions to the top and bottom screens? We definitely had to make compromises there to make sure things didn't look too small on the screen. Perhaps if we scaled everything up, that would work? Thanks for the feedback!
I would recommend not having the camera lock to specific rooms and just have them follow the player so then they can see what is in the next room over. Not a big deal, didn't effect my rating
Very nice sound effects, as other people have said, it feels meaningless to kill enemies, and you can just run through. Other than that it feels pretty good, and I like that there are a lot of different weapons.
Thanks for playing!
Good game, I completed on first playthrough mainly by rushing through the enemies so perhaps something like a knockback mechanic would have prevented that(?) but I liked the music and some of the weapons were fun - I enjoyed the exploding fish :)
Boss fight was a bit repetitive, he needed a few extra abilities to test the player but on the whole fun to play. Great work in only a week!
Thanks for the feedback! Everything you said is definitely stuff we wanted to add but we ran out of time. Kind of a lesson in overscoping. Thanks for playing!
Shark gun best gun.
I really liked the music it fit the game very well. butt after one level I found out that I could just rush the enemy and not fight them at all. So getting to the boss whille always picking the choas option wasn't very hard. but the idea of getting stronger but making it more difficult for your self in the process is very nice and enjoyed it a lot. great work!
Haha, yeahhh we definitely overscoped and once we got near the end we couldn't balance the game in a way that enemies were harder to pass through. Still though, glad you enjoyed the game overall and we really appreciate your feedback!
That's interesting mechanic to have raise your power in contrast to have difficult enemies. It was fun to play. Good job.
We were hoping to make it even more intricate but we over-scoped massively and had to cut a lot of the ideas we had. Glad you had fun though and thanks for playing, it was a blast to make!