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Adrian Kellman

18
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5
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6
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A member registered Dec 27, 2017 · View creator page →

Creator of

Recent community posts

Hello, thank you so much for playing and your comments! The game actually DOES have keyboard prompts, but we had to scrap controller support last minute. Unfortunately that means that the controller prompts still show up automatically and override keyboard prompts when a controller is connected. :[

This game is so innovative! I absolutely SUCK at it - the controls aren't easy - but I really respect the difficulty and accessibility options. The game felt very polished and well-tested. Great job!!

The sound design and music was so beautiful! Felt like I was playing Horizon Zero Dawn!

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The presentation and gameplay loop in this game is fantastic! The art style is super unique (and REALLY impressive for 4 people). I love the crusty Paper Mario 64-type music and the day timer + villager permadeath reminded me of Pikmin. Incredible work!!

I agree, thank you for the feedback!

I love everything about this game, the gameplay is great, the art is incredible and the sound design is enjoyable. I can't get over how squishy your little robot is. Definitely an underrated entry

Wow, it feels very polished, and I love the dance. I was sad to see it end so soon, there was definitely a lot of good puzzle potential!

Decent little platformer, the background art is kind of trippy lol. Try to avoid blind jumps of faith, so keep the level smaller or block off sections

Fun idea, sound definitely would've helped to tell you when the prompt changes, as your eyes are too busy focused on the planets

Thank you for playing, though I'm confused how you possibly got soft locked. Obstacles only spawn when a track accompanies it nearby. You have to switch tracks right before you collide.

I thought it was very cute and I was going to enjoy it but I became very frustrated with the spikes appearing out of absolutely no where. It makes the game frustrating for no reason and makes it hard to enjoy. If you remove them in a future update I will definitely come back to this game.

Cute little game, I love the artwork. The text speed is way too slow though, it felt like I spent more time reading than playing the game. The platforming is decent but there was a lot of blind jumps, either keep all the terrain inside the camera or zoom the camera out more. Good stuff!

Fun game, I like all the options for combat. The sword hitbox is a little frustrating though. I understood the tutorial but I couldn't find any of the things it mentioned to progress. And as others have said, there should be incentive to fight more, or have the room lock its doors until you clear the room. Felt pretty fun to play though, good job!!

Haha, fun little game, a funny idea and decent execution. The corporate music was a little strange though lol.

I really like the concept, it was quite fun even if the collision is a bit scuffed and some puzzles seems like you have to just brute force. Really nice first game, good stuff!!

Lol this was very enjoyable and indeed chaotic, good work!

Thank you, I intentionally made the hitboxes on the obstacles a bit small to make it more fair to the player.

Really cool original idea, but too difficult. Switching out disks with the mouse is pretty unintuitive when you need to quickly switch.