Glad to hear it, thanks so much for playing :]
Adrian Kellman
Creator of
Recent community posts
Ay thanks so much for playing, your commentary was very helpful as well!
Sorry that one secret at the beginning wasn't collectible, we're trying to figure out why some of them randomly do that but we'll be working on a fix for sure! Glad you seemed to really enjoy it despite some of the little issues throughout :)
Edit: Also, I wanted to ask, I noticed your player movement was constantly slightly drifting – have you noticed this in other games you've played on your setup, or did it only happen in this game?
I just watched this on Vinny's stream, and the graphics absolutely blew me away. Incredible job!
I have an only specific technical question as a fellow dev, lol – how did you do the light color emitting from the TV that matches the same color as the screen? I saw this is in Godot, but I'm working on a game in Unity with a CRT and that's one detail I've struggled to figure out! :)
Hello mods, I'm sure you're busy. We unfortunately found an inconsistent softlock in our game minutes before the deadline. What is the rule for updating builds to fix bugs like this? I'm not sure if web builds being updated is publicly viewable info, but I just want to make sure we're being fair.
Thank you.
Hello, I'm looking for a team! I'm somewhat busy with school so I won't be able to go full force or manage a project, but I'd definitely be able to provide some 3D / 2D art assets as well as implementation work if needed.
Portfolio: https://adriankellman.wixsite.com/portfolio , https://www.artstation.com/adriankellman
Fun game, I like all the options for combat. The sword hitbox is a little frustrating though. I understood the tutorial but I couldn't find any of the things it mentioned to progress. And as others have said, there should be incentive to fight more, or have the room lock its doors until you clear the room. Felt pretty fun to play though, good job!!








