Very nice! But I've tired of replaying the same level cause of unpredictable spikes. So the strategy of moving along an edge (or dying on spawn till speedrun mode happened :D) seems to be the most effective to dodge them. And why does moving through a hole in a circle on 1st level kills you? I thought it intended to move like that, but collider says 'NO' :(
But still, the idea of new level modes looks brilliant
Play game
TV Head's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #935 | 2.711 | 3.833 |
Audio | #1033 | 2.239 | 3.167 |
Innovation | #1173 | 2.121 | 3.000 |
Overall | #1225 | 2.082 | 2.944 |
Fun | #1252 | 2.003 | 2.833 |
Theme | #1394 | 1.768 | 2.500 |
Game Design | #1450 | 1.650 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
There's a Mutator that changes the Player Mode on Random
Did you write all the code yourself and made all the assets from scratch?
Yes except the sounds
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