Very nice! But I've tired of replaying the same level cause of unpredictable spikes. So the strategy of moving along an edge (or dying on spawn till speedrun mode happened :D) seems to be the most effective to dodge them. And why does moving through a hole in a circle on 1st level kills you? I thought it intended to move like that, but collider says 'NO' :(
But still, the idea of new level modes looks brilliant