I like the concept of controlling several team members who all play differently. I think I ended up cheesing some of the early levels by just jumping from the top of the jumper, but the rest of the levels were fun.
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No I In Team's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #179 | 3.923 | 3.923 |
Innovation | #433 | 3.308 | 3.308 |
Fun | #532 | 3.231 | 3.231 |
Overall | #582 | 3.205 | 3.205 |
Game Design | #633 | 3.154 | 3.154 |
Audio | #783 | 2.769 | 2.769 |
Graphics | #923 | 2.846 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
This game fits the theme of the jam because in the team that you take control of, you are required to do platforming to usually press buttons around each level. Some team members have certain abilities that others don't, which makes them required to press certain buttons to progress to beat a level. So, the game fits the theme "Stronger Together" because you must control each team member and have them work together to escape the dungeon-like environment they find themselves in. Therefore, the team is a lot stronger when they use their abilities in conjunction with one another, compared to if a level was attempted using only a single character.
Did you write all the code yourself and made all the assets from scratch?
I wrote the code myself, but when I needed some assistance I consulted sources on the internet such as YouTube. I sprited all my assets and made my sound effects in sfxr. The one thing I didn't make was my music, as I used the song "Jerry Five," produced by Kevin MacLeod.
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