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A jam submission

ConglomerateView game page

Made for Brackeys Game Jam 2021.1
Submitted by dankman2214 — 16 hours, 4 minutes before the deadline
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Conglomerate's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#7123.2143.214
Fun#10382.6432.643
Game Design#11962.5002.500
Graphics#12142.5002.500
Overall#12712.3692.369
Innovation#13592.2142.214
Audio#18151.1431.143

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Balls come together to become strong enough to topple a wall.

Did you write all the code yourself and made all the assets from scratch?
I wrote all the code myself, but most of the assets came from the asset pack "Paper Environment Pack vol. 1."

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Comments

Submitted

This is an okay little first jam game.

Submitted

The game is so simple & well-designed - the goal & mechanics are clear, the controls are fine, the graphics primitive but do the job. Well done!

Submitted

Pretty cool. The theme is not too bad actually. Very straight to the point. I feel like audio is definitely needed. To create more immersion. Other than that, great effort. :)

Submitted

Good game. graphics could use some work like randomness in the decorative foliage, but other than that it was well made and fun

Submitted

I enjoyed this game a lot more than I thought it would. I like how it gets harder as you go at a steady pace

Submitted

I really enjoyed playing this game, one of the better games I have played so far, so nice job! A few pieces of constructive criticism include some sound effects or music because that would be nice when I collect other balls or crash into a tree or when I break the wall at the end of the level. And sometimes it was hard to see what was behind some trees when the camera went straight through it, I'm not too sure what to do about that, maybe that's part of the difficulty! Anyways, great game especially since it was your first jam too!

Submitted

Awesome game!

I liked:

  • The concept of having to build up size to break wall, that escalates the difficulty of maneuveringthe level. 
  • The art is simple and easy on the eye. It has a nice charm to it.

I disliked:

  • The ball goes off-screen to the sides and is sometimes hidden from view due to the trees.
  • The balls to pick up don't stand out and there is no feedback besides a slight size increase and number upon pickup.
  • The floor details were non-random. The non-textured walls. 

Also, sound makes a huge difference. I know it's a super obvious one. I added it last minute because eh, but it really would have been nice as a feedback for the pick up.