I enjoyed the game. Found some of the attacks difficult to control. I don't think I ever landed a sword attack. Has some good, but basic puzzles.
Play game
One for All & All for Slime?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #131 | 4.000 | 4.000 |
Innovation | #150 | 3.700 | 3.700 |
Audio | #166 | 3.600 | 3.600 |
Overall | #275 | 3.517 | 3.517 |
Game Design | #506 | 3.300 | 3.300 |
Fun | #550 | 3.200 | 3.200 |
Graphics | #610 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game is based on a group of slimes taking control of a magic armor. In order to control it well, they must all be inside it. They can detach themselves from this armor, however in doing so their life and abilities will decrease.
When the armor is full, they will have as much health and magical abilities as possible, however sometimes it is required to use the individual abilities of the slimes to overcome puzzles.
In short, when together they are stronger, and although separated they are weaker, sometimes it is necessary to divide to conquer.
Did you write all the code yourself and made all the assets from scratch?
all the code is completely original. Some assets like cinemachine were used to save time. The artwork is also largely original, however many visual assets were also used.
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