Took me a while to understand the game, but I got there in the end. Nice!
Played the game live here:
Criteria | Rank | Score* | Raw Score |
Innovation | #486 | 3.250 | 3.250 |
Audio | #513 | 3.125 | 3.125 |
Game Design | #725 | 3.000 | 3.000 |
Overall | #756 | 2.969 | 2.969 |
Graphics | #758 | 3.063 | 3.063 |
Fun | #921 | 2.625 | 2.625 |
Theme | #939 | 2.750 | 2.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Time continues to repeat until the objective is completed successfully. Taking advantage of knowledge each time it resets, you can figure out the best way to solve the puzzle.
Did you write most of the code yourself and made all the assets from scratch?
All of the code was from scratch during the jam.
Music is original but not made during the jam.
Original art assets were made, but unity editor bricked swapping them out. Uploaded build does not have original art.
I'm glad you stuck with it for as long as you did, especially with not understanding. I knew it was confusing, and it doesn't seem like the tutorial helped much at all. You spent so long trying to "balance" the colors in each room instead of just "fixing" what you are forced to move from the dying. I could've taught that much better, I'm sorry. I think if you went back and watched my gameplay you'd see how the game was "meant" to be played. It is my fault for the poor wording.
Also, I know the camera shaking was a lot. There was also a bug where if you ended a level while the camera was shaking it wouldn't stop until you reset the day, I saw you experienced that. I had a fixed version but it had graphical issues that were far worse and no time to fix, so I was forced to use the older version with minutes left in the jam.
Again, thank you! And thank you for the video, that is very helpful
A very detailed game with a lot of different mechanics and effects, but sadly I feel like the game was a bit too complicated, I couldn't understand how to play it, would've helped if the game explained what was happening in a non-story way
Game Design: 3/5
Fun: 3/5
Innovation: 4/5
Theme: 3/5
Graphics: 5/5
Audio: 5/5 (Sound effects were really good)
There is a lot of detail in this game. I bet it took a lot of time to create all those UIs. The overview of the incoming mortality was for me important to solve the levels. You also got my respect for making everything generic. But I had trouble understanding that I could move that "robot" with wasd. I was trying to heal the people but I didn't understand "You have to enter the same room". The last level was just a bit too hard. Too many people and too many rooms. Congratulations on your submission!
This is a really unique concept and I'm super impressed by it, one thing I wish it had was a clearer visual indication of *what* exactly I'm saving people from.
This game is very cool, but it is a lot of reading hehe. It is so fun to figure out though. If you like this idea, keep working on it! Awesome job submitting a unique game to this jam and I hope you learned a lot of new stuff. When you have time, please check out my game :D
It's a really unique game, which is super cool to see considering it was made in such a short time. Good work man!
loved it! Pretty diverse for a jam game, and I had a lot of fun playing it. Cheers
Please rate my game as well : https://bluemerlegames.itch.io/orbi
good game.. i had to drag people to save them... i did not complete it but it was a well designed game in such a short period of time. May you get the first rank
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