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A jam submission

Mechanical WondersView game page

Little horror game - Brackeys Jam 2020
Submitted by Dr Umbrus (@DrUmbrus) — 12 hours, 25 minutes before the deadline
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Mechanical Wonders's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#2483.8523.852
Audio#2983.4073.407
Game Design#3383.5193.519
Overall#3383.4693.469
Fun#3973.3703.370
Innovation#4803.2593.259
Theme#5133.4073.407

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The main mechanic is that enemies have to frequently rewind themselves to remain active.

Did you write most of the code yourself and made all the assets from scratch?
Did the code myself. Modified assets for the sounds. All the visuals and the music were made from scratch.

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

The atmoshpere was really great I felt that And the story too. Really fun played it. The only problem I had is the menu was cutted out maybe thats because my screen resolution only 1366x768 and not 1080p. The cut only happen in menu screen and the cutscene, the game itself is fine and still playable. Just the screen problem I had everything else was good and beautiful :D

Submitted(+2)

I had problems with the last collider so I never got to see the end :( and I found another glitch. If you make a robot chase you and stand behind a wall after the rewind they will not chase you and they do not hurt you. Besides that I think it was a really enjoyable game and I think it looked great! 

Developer(+1)

The second part is not a glitch, that's a conscious design.
I wanted the rewind to be a full reset of the enemies, including their chase mode, because it's annoying when you have a monster chasing you and it never stops even after losing track of you. Kind of like in infiltration games, where if you hide, the enemies will end up going back on their scheduled way.

Glad you liked it, and sorry about the collider. As already said on other comments, it'll be fixed this week end.

Submitted

Yes they went back but they never chased me again. I could stand right in front of one and it didn't hurt me at all. 

Submitted

Here's a video

Developer(+1)

I see.
Well, not really, but I'll review the detection system to try and understand what went wong.
Thanks for the video, that's really helpful.

Submitted(+2)

I really like it! Not many games have such a deep story. The art is nice and animations are detailed. Great job!

Submitted(+2)

I love this game! :)

Managed to get close to the end, but right here there somehow is an invisible collider blocking my path. Tried to re-activate the pipes in the middle of the giant robots but nothing changed.

This is the only game I've tried that has such a deep story feeling to it, and that's super fun to play & try to get to the end! I love the robot mechanics & scenes that change when activating pipes :)

It has a secret, mysterious feeling to it, would have loved to get to the end and see what it was all about, if it wasn't for that invisible wall sadly.

The checkpoint system was a game changer in terms of fun, at first I thought I had to restart the entire level again, but when I realised there was a checkpoint I got the will to continue playing & try to finish it.

The audio & art are awesome even if they're simple. They go really well together to give the castle, ancient secret robots feeling.

For the theme I don't really think it fits the rewind category, but I certainly enjoyed the robot "rewind" timer mechanic.

Overall really loved playing this game, it really felt like a game, and I enjoyed the mysterious feeling of the story! Amazing job for this game jam :)

Developer

Yeah, somebody else already said that there is a problem with the last collider.
I'm not really sure what cause this problem, but it'll be fixed in a small update after the jam ends.

As for the theme, we wanted to take a different approach than the time or tape rewind, since everybody would go with this. (not that it's a bad thing, it even made some great games, but I personally like twisting themes).
That's why we went with the robots, since rewind originally meant "wind-up again".
Though I concede that it's a bit of a stretch.

Many thanks for your comment, I love this kind of detailed feedback.

Submitted(+1)

Interesting game! Exploring the mansion was fun :) My only issue is some objects have too big colliders, for example tables and some bookshelfs.Overall great game :D

Viewing comments 27 to 21 of 27 · Next page · Last page