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Yeah, somebody else already said that there is a problem with the last collider.
I'm not really sure what cause this problem, but it'll be fixed in a small update after the jam ends.

As for the theme, we wanted to take a different approach than the time or tape rewind, since everybody would go with this. (not that it's a bad thing, it even made some great games, but I personally like twisting themes).
That's why we went with the robots, since rewind originally meant "wind-up again".
Though I concede that it's a bit of a stretch.

Many thanks for your comment, I love this kind of detailed feedback.