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Into the Wolf Den's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #48 | 3.857 | 3.857 |
Theme | #127 | 3.143 | 3.143 |
Game Design | #156 | 2.857 | 2.857 |
Fun | #167 | 2.714 | 2.714 |
Overall | #168 | 2.762 | 2.762 |
Innovation | #217 | 2.286 | 2.286 |
Audio | #242 | 1.714 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Yes yes, he did a good artwork and he deserves credits for that, but I think the level design deserves more careful consideration. If you put that much effort into planning out each area, with each sub-zone, and platform placement, etc, etc, then it would better be fun playing through, right?
Well, I felt a bit cheated with that wolf attack and sudden view range decrease, after which I couldn't even brake in time before I fell from my platform, and nobody can memorize and put together in their heads the whole map, while seeing only 3 x 3 meters of it every time on screen.
--> If you manage to slow down the wolves, or increase the player's view range, as to see each ambush before literally falling into it at that high speed, then all this art would have finally be worth it! I know you were rushed, I had to cut a lot out, because I also planned more than I could deliver in time, and I also play-tested it A LOT (more than 30% of the entire timeframe) along with my friends, before finally submitting a fair, winnable, working version.
Cheers for the theme!
I have a plan to address all the issues you mentioned and I commented about them below. With school, work, and family I did bite off more than I can chew and I admit it. I only play tested for about 3 hours before the end of the jam and I knew it was in an unacceptable state but I had nothing else to do other than submit it and go to sleep. Next Game Jam I will keep the scope smaller and more manageable and constantly have something playable with more frequent play tests. That aside I had a bunch of fun making the gaming and learning more unity has to offer. Thanks for the feedback I appreciate it and will make the necessary adjustments next time Cheer!
The art was done by Glitchmoth, follow him on Instagram https://instagram.com/glitchmothart?utm_source=ig_profile_share&igshid=2p1w9bbs1...
Incredible artwork and awesome animations. Very nice. You can feel the atmosphere in this game literally. Wish you added some background sounds and stuff like this. The wolf sound scared me by the way ;). Props and keep up the nice work.
Once spring break starts I'm going to add background sound and a bunch of bug fixes stay tuned!
It has a nice graphic style with nice animation. The camera effect reminds me of Limbo. It is not bad at all.
It was frustrating at some point, like if I don't interact with the ball of light in the beginning, I change the screen and it's all dark, seems I can't go back. And well I had to crash the game to restart. But after I found the ball of light it was okay.
Also the first time I ran off a wolf I got spooked lol. Nice one. But the vision is really small so whenever I get killed I had to restart from the top with again a small vision. I found that quite frustrating unfortunately. Maybe you can restart and keep the light vision where you were at?
Anyway I didn't think I heard any sounds or maybe I'm missing something.
Well done on your entry by the way :)
Thanks for the honesty feed back! There are some missing components to the game, for example I wanted to have a intro cut scene with 3 still images that describe the situation for back story and the only sound I was able to get into the game on time was a wolf howl when you triggered a chase. I realized with version 2 there is no howling at all for some reason and I plan on fixing it when I get some time. The idea was to have the volume of the howl based on the distance from the wolf to the character so you get a sense of urgency when you trigger the wolf, and if you pay attention to the background there is a wolf head painting with an arrow on the wall pointing in the direction of the next wolf to sort of give you a heads up. As for having to restart when you don't get the lantern I wanted to have an exit from the wolf den which was implemented but no visual cues were there for leaving and the direction to go so it felt weird blindly running left or right hoping you trigger the transition to the old level. The game play idea was to have the player start and if they don't grab the lantern then when they get to the wolf den its pitch black signaling they should go back because they missed something and when they go back and look in the previous level the only thing of interest will be that lantern which teaches the player how to interact with items before they are being chased by wolves and have to collect them. School has picked up a bit this week but I hope by the end of the week I will have made some updates to the game so its more playable. Check back in and see if I have a new version. I will also make the changes to the light being reduced when you die because that was something I was debating as well.
Nice ideas.
I did notice the woves head on the background and I thought of "beware there are wolves in this direction" but I processed that as information, not really as a danger ready to come to you. That's why my brain didn't take that into account. But you got something nice here, keep it up.
The graphics were nice in this game!