I like the idea but the tempo of narrative is too slow I think and targets are too high. But nice work anyway!
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The Good Old Days's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #10 | 4.000 | 4.000 |
| Game Design | #19 | 3.889 | 3.889 |
| Innovation | #27 | 3.667 | 3.667 |
| Overall | #50 | 3.463 | 3.463 |
| Theme | #85 | 3.444 | 3.444 |
| Fun | #107 | 3.000 | 3.000 |
| Graphics | #165 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thank you for the feedback! I set the goal to 20.1k (probably a bit high). And the reason for the shooting was I added a small fire rate. I wanted to avoid the ability to just spin and shoot, though I can see where this can become clunky. I'll try to improve it and make it smoother! Again, thank you so much for the feedback
It's not clear how to progress pong and asteroids.
Pong progressed itself after I scored 5 but it wasn't clear upfront and because it was (as the voice noted) pretty boring I felt the urge to quit.
I wasn't able to progress asteroids. I played few times with a scores of 13800, 4900, 11900. I thought maybe there are certain number of attempts you have to make to progress, so I tried quickly dying several times. This didn't work so I had to quit.
Check out my game as well: https://nns2009.itch.io/love-full-house


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