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A jam submission

Dungeons & Deceit (Jam Version)View game page

You should have rolled for initiative faster...
Submitted by impstudio2024, Dávid Groniewsky, Gabriel Pando, JackleBox, Ikkiren, careware, tukierownik — 22 minutes, 39 seconds before the deadline
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Dungeons & Deceit (Jam Version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#3023.6453.645
Audio#3733.2043.204
Innovation#4073.0973.097
Game Design#4763.1403.140
Overall#4973.1083.108
Theme#6782.7962.796
Fun#7042.7632.763

Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
After a certain number of moves, enemies storm the level and the player must find their way towards an exit.

Did you write all the code and made all the assets from scratch?
We used: PhantomCamera addon by Marcus Skov (MIT License) and TileBitTools by dandeliondino
Also, the coins present in the jam release are from the Brackeys' Godot platformer tutorial video, the asset is from the Four Seasons Platformer Sprites pack.

The rest of the code and assets were all done from scratch throughout the seven days of the jam. No AI tools were used in the process.

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Comments

Viewing comments 61 to 42 of 81 · Next page · Previous page · First page · Last page
Submitted(+1)

Extremely good in presentation! Every detail in the art looked like a released professional game, good job! The idea is really fun, you have to calculate each step to make sure you survive enemies, but also rounds are quick as each turn (you vs the dungeon master) alternate in a fast way. The only downside is it isn't super clear when you attack an enemy, so sometimes if an enemy takes more than 1 hit to kill you'll lose life and don't see any feedback on attacks, making it kinda frustrating as you don't know you are hitting.

Submitted(+2)

Could use some polishing for sure, but it's a solid idea! I only tried the web version though, so maybe that was the cause of most issues. Hoping to see this continue after the jam!

Submitted(+2)

pretty cool idea but I am terrible at the game haha. I did appreciate the weapon implementation it was really unique in my opinion.

Submitted(+1)

Very good job! I can see that you put a lot of effort into the game. A very nice, finished game that is a pleasure to spend time with

Submitted(+2)

Such an interesting concept. I love myself turn based and puzzle games, having both in one is super cool

Submitted(+2)

Good job my guy, Movements a bit choppy tho.

Submitted(+1)

Good work man!

The concept is pretty solid, just the execution feels a bit flawed. The game plays really slow and boring, there are no hit indicators, also I feel like the theme isn't very significant.

Submitted(+1)

Looks great and you can never go wrong with pixel art! but it seems its a bit bugged, or am i supposed to hit myself with the sword while trying to walk in an area where enemies are several tiles away? :0

Submitted(+2)

Interesting take. Great art. Was trying to figure out the best weapon to use. Good job!

Submitted(+2)

Yes! I've reached the end! I really liked the transitions between the scenes! There are a couple of points that I would like to report: 

  • For some reason, I could walk through the pits and it was not punished in any way. 
  • Some enemies merged strongly with the environment, such as goblins. 
  • I didn't quite understand the implementation of the jam theme

But overall, I liked it! Good job!

Submitted(+2)

great game, graphics look really nice, though i would have loved some visual feedback on when the enemy or myself got hit or attack

Submitted(+2)

this looks really cool ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧

Submitted(+2)

Solid game, I really like the artwork. Unfortunately I think I ran into a similar bug someone else did where I was hit by an invisible enemy a couple times. With only a week though, the assets and polish that are here is impressive.

Submitted(+2)

The art is great!

The gameplay felt a little bit clunky, I think it needs more feedback for when you hit an enemy and when an enemy hits you. It also can get laggy sometimes with all the enemies spawning, consider a pool system.

The audio was fine, except the game over jingle where it shoots up in volume suddenly.

Submitted(+2)

I loved the art and the game idea and also that turn based feel (idk how to describe it)

But the attacking system isnt the best

Overall great game.

Would you mind rating mine?

https://itch.io/jam/brackeys-12/rate/2972467

Submitted(+2)

The music and graphics are great but I feel like the attacking system is just not at all rewarding. I feel like I always need to get hit by something to get off an attack myself and most of the levels I don't even need to attack. It felt a bit stale. For the rest a good game, just needs some polish.

Submitted(+2)

Loved the idea, need a bit more of pollishing

Submitted(+2)

Graphics are really cool! Gameplay also very fun but only thing is i wish our character was a little bigger.  Sometimes i lost my focus  on it because of gray floors☺

Submitted(+2)

Nice game, i love the music and graphics!

Viewing comments 61 to 42 of 81 · Next page · Previous page · First page · Last page