The art is fun, particularly the character designs! The inventory management is fun, but I wish I could move a sword after I've placed it in the inventory to make room for other stuff. I was only able to decide it's place on purchase. I was very surprised when I replaced 1 cheap sword with 2 more powerful swords (fire and magic), I didn't do all that much damage to the next enemy.
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Recipe For An Unforgettable Battle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #176 | 3.905 | 3.905 |
Game Design | #373 | 3.286 | 3.286 |
Overall | #416 | 3.198 | 3.198 |
Audio | #419 | 3.143 | 3.143 |
Innovation | #449 | 3.048 | 3.048 |
Theme | #597 | 2.952 | 2.952 |
Fun | #643 | 2.857 | 2.857 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We represent the Calm as a preparation and the Storm as a Battle
Did you write all the code and made all the assets from scratch?
Yes
Comments
Wow, never played an auto battler before and this one sure feels unique, the possibilities seems endless to expend this further ! Great art and music too so congrats !
This game made me realize that I am NOT good at management. I love the art and the concept is very unique! I came across a bug though where if you click and hold on an item in the shop, and drag it a tiny bit before letting go, the item could disappear. This eventually fixes itself after your next battle.
Cool game it's very similar to the game our team made!
1. The art is fantastic
2. The shop is great in addition to the backback mechanic. One of my favorite things is item block management like in Diablo and Re4 and Im a big fan of the itch game Backpack Hero. I encountered an error with some items I couldn't buy
3. Music is great sounding and the SFX really POP too
4. The backpack was a bit small for everything I wanted, I didn't see an upgrade anywhere?
5. Comabt is a little slow would like to see it sped up, the enemy animation is gorgeous
The game is good, but I find the battles a bit long, and I like the visual design.
I've played a few games in this genre... although I don't know what to call this genre? Backpack-likes? Either way, I've played a few and I'm a fan of the genre and managed to have some fun here. It seems like you probably weren't able to implement everything you wanted to for it, but I really love the art you did. All of the characters were super charming.
Wow, that was very nice. I think I almost managed get to the point where I started to understand how you can play. Strong doggy was a surprise, I wasn't expect to manage defense agains physical damage very well because I didn't know who will be next.
Really cool graphics, vibes, idea, ambience and very polished entry. Might be confused at the start but after first round I started to understand what should be done.
I would expect to have some hints about future enemies and their strong and weak abilities to be able understand what should I prepare. Like, if I knew there will be strong physical puncher I can adjust accordinly. Or there is a magical enemy. Right now it's a guess play or repeat until you'll learn all enemies and their abilities which might be fun but not in this kind of game.
Overall I enjoyed the game. Spend some time trying to figure out the tactics. Might be able to bring some uber tactics in future :)
I really like this entry! the graphics are amazing and I like the amount of options you get gave me a fair few tries without getting bored! loved it =D
I really liked the visuals of the game, but I don't understand the combat mechanics
So funny game. I like it! But something wrong with sword, i cant drag it in the inventory to another cell :(
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