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Pizza Station's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #22 | 4.455 | 4.455 |
Audio | #68 | 3.784 | 3.784 |
Overall | #266 | 3.392 | 3.392 |
Innovation | #396 | 3.114 | 3.114 |
Game Design | #432 | 3.193 | 3.193 |
Theme | #546 | 3.011 | 3.011 |
Fun | #685 | 2.795 | 2.795 |
Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game fits because its beginning is calm like a common pizzeria gameplay in games and then the plot which would be the storm (the enemies) and so the game loop continues like a bullet hell pizzaria
Did you write all the code and made all the assets from scratch?
yes, all the codes, arts and sound effects were made from scratch during the game jam
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Comments
Very nice graphics and sound, well done!
Nice game loop and art. Good work!
The graphic is really cool, but I think it is not very intuitive! I just followed the arrow but I didn't know what I actually did! ahahha anyway is a cool little game!
cool game , i had fun playing it charm music and amazing art style however i found a bug while playing in day2 i couldnt hold pizza dough :(
anyway good job this game is amazing
make sure to check my game :D
I had a blast playing this game! Amazing art style and very fun idea
Great game, fantastic graphics! I did find the game a little too fast to begin with, but that may have just been my experience. The game immediately threw 5 pizzas at me when I didn't know where the ingredients were, and I think for some of the ingredients the colours were too dark and really hard to figure out how to match them to what was needed. I think also for the customers, the bubble which showed what pizza they wanted was too dark, so I had a hard time figuring out who to give the pizza to. But overall really good game!
This game was a lot of fun! The art is fantastic, and the gameplay is well-designed. I did experience some difficulty with the pacing at times, but overall, it's really enjoyable and creative. Great job!
I may have found a bug. I'm not sure how it happened, but I ended up dying since every time I clicked I produced a tomato sauce. I was just dropping them all over the ground in front of the restaurant xD. I really like this game. It's creative and artsy. The sounds are satisfying and both within the restaurant and outside are pleasantly difficult. As a composer/ sound designer, I think the music inside could be a little more varied. I did find the jukebox and listened to all of the options, but each is only 2 measures and can get a little dull. The only way I was ever able to make enough pizzas for everyone was to throw all the ingredients on the floor near the tables and hope I can pick up the right ones. Maybe that's where the bug came from? A lot of charm was put into this and you all should be proud of the results.
Beautiful but could get pretty frustrating, it felt like everything in the pizza parlor was a bit too spread out and I spent all my time just walking back and forth. Wasn't sure what I had to do to get to the bullet hell part but I didn't see it...
Great art & sound design!
Lovely!, i really like the art and sfx, really funny game!
Game Art are Nice
I like the Art design!
The game is a bit too overwhelming, having to rely on the pointer to go to things says a lot. But at least the art looks very good! Music is relaxing too. The environment looks cozy and would make a good setting for some kind off narrative driven game!
Cool concept!
This game looks very finished an well made, it was a bit hard to figure out thing in the beginning but managed. I really like the pixel art at the music. It made me feel as if I was inside the game. Great job!
Agree with the feedback below, and it might be a bit too extensive for a game-jam game but damn, it's so polished it's hard to find a lot of wrong with it. It requires a bit of patience (my entry suffers from difficulty too so I know how that feels) but once you get to the bullet hell part it becomes really really fun. You guys should stick with this for a bit for sure and polish it up fully, with enough polish and some marketing it might even be a decent steam game!
thanks! We will definitely organize ourselves to improve and correct all the problems seen and maybe publish it ^^
Loved everything! a bit hard
First of all, the graphics are stunning, especially impressive given they were done in just 7 days. The pizza section was really tough, and if I hadn't seen the screenshots, I might've thought that was the entire game. Thankfully, I kept going, and the bullet hell part was a much better, I definitely noticed some 20MTD vibes, which is a good thing. Overall, fantastic job, and it’s awesome to see fellow Brazilian devs doing such incredible work!
hello! thanks for the feedback
we actually used some inspirations from 20MTD ^^. Thank you for giving a second chance! We are correcting the difficulty in the pizzeria part to become something more intuitive and simple
Also really cool to see another Brazilian here!
I’m very glad I gave it a third shot and was able to see the whole game. Remember, when you playtest a general good rule is that if it feels ok, it means it’s too hard, especialy for a game jam! The difficulty is waaaay too hard from the start, and kinda random too. It’s too frustrating to not be able to fulfill the customers needs and I almost left after after a terrible second day on the first run, and a terrible first day on the second. Having a timer on each order and an number to differentiate two identical order would be great since you have to give it to a specific person.
That being said, I had a really good time, spent around 45 mins playing. It started to feel repetitive and became really easy cause I just placed the ingredients on the ground closer and it was waaaay faster, plus I got move speed from the shady seller. I love his vibe by the way. Actually, I liked all the game atmosphere, graphics and sound are on point! I feel like you have a good concept, some more depth to the gameplay and refinement would lead to an actual game to sell.
I encoutered two main bug: the tutorial not ticking properly (but you can skip to erase it from screen so that’s cool), and at one point everything I picked was cheese. Actually, just clicking made cheese spawn in my hand. I ended up with like 20 cheese around the place before it fade when I tried to pick an ingredient from a shield (ie not something already on the ground or in the oven). Also, sometimes when giving an order the customers was unhappy, but maybe it’s because the order of the ingredients matters?
As I said, great game concept, nice polish, just not perfectly shaped for a game jam.
Hey! Thank you so much for giving the game another shot and for your detailed feedback! I'm happy to hear you enjoyed the game, especially the shady seller—we find him hella cool!
I want to let you know that we’ve actually addressed most of the issues you mentioned. The bugs you found, like the tutorial not progressing and the cheese spawning everywhere, have been fixed in the latest build. We've also made adjustments to the difficulty, especially early on, to make it more manageable and less random. Plus, we’ve added a timer for each order and that's a way to distinguish between identical orders, so it should be clearer now!
The new build is currently up on a private page on Itch.io, and we’re doing some more playtesting. If you'd like to try it again, I’d be thrilled to send you the updated version for feedback. Let me know if you’re interested, and I’ll send over the key! 😊
Thanks again for your insights!
Great handeling of the issues, a lot of people here don't understand that you should absolutely NOT update anything besides for major bugs during the rating period and it can (and most likely will) get you disqualified. Would have been a real miss with this one as it is great! I agree with the feedback given, and was really impressed with the work. You guys have a great team that clearly works great together which is amazing to see! It also looks like you guys might continue with this game for a bit and I'm excited to see where you take it!
Well sure, send your link, I should be able to give it a shot by the end of the week :)
hope you get this before someone random lurking here