I really enjoyed the concept and how yall used the theme a little outta box.
It's really nice to see so many references to Brasil, Recife and even Roo's TTRPG's symbols that i have seen across the years.
Day one:
First thing i did was read the paper on the table and then wander across the house, I spent a really good amount of time trying to figure out how to place the signal reader. it seens i was supposed to place it in the corridor on my first run/day, but since the door was open i couldn't see there was a spot behind it.
I think that was my only complaint during my playthrought.
Day two:
I just noticed that you have to nail the signal position holder to be able to start the day, it is more of an opinion but a good way to make the game slightly harder is to make the player able to miss the correct room and punish they for that. Also the fact that the position was specific and i coudn't miss made me really confuse on the first day, because my spot was kind of hidden
(again, i don't know if it's random spot everytime, but the corridor one can be a bit trick on the first time playing if you leave the door open)
Loved that we can have two anomalys on one place at the same time.
I lost on the second day even though i was getting everything right, i may have been killed from behind or something... despise that i like that it restarted on day two and i didn't lose progress. I missed a pause button while writing this, it may be the reason i died.
I was going to a three day run to try and lose to see what happens, but since i lost on day two i got my answer xD.
Would like to point out that i felt really immerse during the whole experience, sound design is really giving some vibes here.
The gameplay itself is very satisfying and i love the big eyes hat guy, hes cute.
Really solid concept, immersive sound design, lovely creature designs and stunning graphics to say the less, it's an incredible prototype specially if you keep in mind this was done in one month.
Kudos to the team ❤



















