The most exciting part of Meatbound so far has been seeing how the two characters’ abilities complement each other in co-op. We’ve been refining the combat and the way players interact with the environment inside this “living dungeon,” and it’s been really fun watching how teamwork or.. dework completely changes the experience. It's really a fun game to watch people play together.
Progress has been super motivating, each devlog we fix core systems and add more personality to the dungeon itself.