This was great, but dragging objects was a little buggy. Anyway, the experience is awesome and graphics look really high quality. Music makes the atmosphere a little creepy for some reason. Gallery location is sick :)
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I gotta pee's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #97 | 3.818 | 3.818 |
Innovation | #138 | 3.318 | 3.318 |
Graphics | #179 | 3.591 | 3.591 |
Overall | #198 | 3.288 | 3.288 |
Audio | #264 | 3.045 | 3.045 |
Game Design | #291 | 3.045 | 3.045 |
Fun | #303 | 2.909 | 2.909 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to pee, but you are afraid of what's behind the door. Also, the door themed puzzle mechanics.
Did you write all the code and made all the assets from scratch?
We write all the code. We used some assets from the assets store.
Comments
What?
What a surreal and nostalgic take on the theme! The music and graphics work well together to create a dream-like quality. I could totally see this idea being expanded with more cracks forming in reality on the way to the bathroom, awesome job!
pretty cool concept!
i saw the ending coming from a mile away tho lol, still funny
my only suggestion is probably fix the dof (it felt like i needed my glasses)
Great work with the atmosphere and good use of postprocessing, really liked this one.
This game needs some polish, more improvements and to remove some jank. While playing your game I have found three things which I want to tell you about:
- Doors are pure jank. Multiple inputs cause them to rotate nonstop without minding the laws of physics and walls. Instead of moving 90 deg clockwise and then couter clockwise they rotate in one direction.
- While playing the second level, the one with three paintings and and drawer or a pedestal, believe me or not but the paintings (just as doors) didn't mind the existance of poor walls and they nocliped out ouf bounds. Luckily I had the right one among the other two. You have to check if every collision object interact with each other properly. Fighting with objects' hitboxes wasn't funny and enjoyable
- After watching the final cutscene I could still walk and I started the sequence again. I think you forgot to lock the player character positon.
Nontheless it's small game with great atmosphere. I enjoyed the part where to progress you need to visit other places to find the paintings. And of course congrats on finishing in time, Good Job!
Love the vibe! Got a bit lost on the puzzles but felt a really cool Superliminal-esque vibe from them
Well, I think I peed in my bed.. It was trippy and fun 👍 The music and graphics add to the trippines which was nice!
Good game great art design and graphics but I got stuck after the second Pee secession couldn't figure out what to do.
Incredible graphics and fun puzzles! Really liked the door art gallery level, gave a very liminal vibe. Overall, great job :)
the was surprisingly fun and unique for a puzzle game, exceeded my expectations. l liked the different puzzles and the art museum on the final one. Well done!
Played the game, but hasn't been able to get through the second puzzle, any hints?
This was a great puzzle game! The graphics were incredible and I applaud your choices for the posters... Good sound design and I like the way you fit the theme into it. I only had two issues, one with the mouse sensitivity being insanely high and I couldn't figure out a way to lower it, so that was a little annoying. The second being some of the puzzles are a little difficult to figure out, especially the second one, and it would have been nice to have gotten a hint or assistance with that one. Overall though great looking project and good work to the team!
Great game, loved the visuals and the music fits with the vibe of the place. Having confusion on some of the puzzles, also the portal thingy is interesting. Great work!
Game has a nice look. But I don't understand how I solved the second puzzle ahah x) It seems like I brute forced it by placing the frame upon the furniture, and it only worked once (of dozens of tries). Also, the game is slowing down at level three (certainly because of the usage of "portals")
Anyway, nice job for a jam
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