What the hell, this boss fight is so cool. The concept is really well executed and fits perfectly the theme. Hope you will make a boss-rush game with this quality
Curtis Pelissier
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Your games seems cool, you can try ours too : https://itch.io/jam/brackeys-11/rate/2532277
We need some ratings to reach 20 ^^ https://itch.io/jam/brackeys-11/rate/2532277
Hello, you can test our entry : https://itch.io/jam/brackeys-11/rate/2532277
I will test yours asa
That was I thought, but I was not! Here is what happened:
1 - I picked the left door
2 - Monty opened the right door
3 - He does not offered me to change (so, the door I chose was the green door)
4 - I open and it was red
So my interpretation is :
1 - Monty chooses a door (1/3 chance)
2 - If player chooses this door, the mechanism works
3 - If the player does NOT choose this door AND Monty opens the choosen door, the mechanism could not apply
4 - So, the player still have 1/2 chance to get the green door
I'm not telling it's bad idea, it's totally fine following the Monty Hall problem as well, but for a jam game it's really too random and frustrating.
Wow... So much time spent on the light projector puzzle... I found it really unintuitive, because even when I set the right color, it sometimes resets at the start ; it's frustrating.
Also, the switch addition puzzle is really hard to read because I wasn't really sure where the switch button was pointing (up or down). So it was 1/2 chance with the solution found 🤷♂️
For everything else, this game is pretty well polish, using UI packages, good light settings, options, credits, feedbacks, etc... (imo the music is out of context and could have been something else). This is actually a good virtual escape game and I wonder how it could have been with much time. Glad to played it, congratulations and hope you will continue!
We are looking for a complete feedback about our experience. We need to understand what could be better : https://itch.io/jam/brackeys-11/rate/2532277
I'll rate and post a feedback for your game too asap
Hey hey, rated your game! You can check ours then https://itch.io/jam/brackeys-11/rate/2532277
Making the game creepy and getting that ambiance were our main goal.
The jumpscare you are talking about is what we call the "bad ending". The "true ending" can be done by not turning off the switch that displays the window. This way, you will see that you are "stuck" in a loop. And you must go backward and enters the room by the opposite of the loop. We are aware that too much people are getting the bad ending only, and don't go to the true ending after... That is a level design problem...
Humour, music and game is pretty cool. But too much random. I can reach the level 4 only... Level 1 is full random (or I don't understand the mechanism) and level 3 says : "Monty chooses a loosing door. You will be offered a switch if you choose this door" ; so if I choose a loosing door, I should get an offer, but I got nothing and opened the wrong door. I think that's because if Monty open the door he chooses first, the mechanism doesn't apply and we still get 1/2 chance to open a bad door.
Thank you for your detailed experience. It is very important for us to understand how people played the game, because it is our first horror game.
There are several reasons explaining the monster art: 1) I’m not artist, so I’m bad at drawing 2) the design is related to the story which begins in the game page description, and ends with the real end (it seems you only got the bad ending)