Cool game as dynamic! But as interface and Color scheme... Well...
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Tile Shifter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #120 | 3.814 | 3.814 |
Game Design | #178 | 3.372 | 3.372 |
Fun | #183 | 3.279 | 3.279 |
Audio | #273 | 3.000 | 3.000 |
Overall | #276 | 3.105 | 3.105 |
Theme | #406 | 2.744 | 2.744 |
Innovation | #414 | 2.419 | 2.419 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is a action-platformer game that player shifts tiles with doors. Every door leads a new realm and new themes.
Did you write all the code and made all the assets from scratch?
Most of the assets are made from scratch except some sprites and audios but all codes are made by us.
Comments
It feels pretty good to control, and I really like the background (though it didn't really work on my ultrawide, but I don't really blame you for that lol). It would have been nice to have checkpoints throughout the levels but it was still cool.
the spike traps are a bit hard to see on the floor, but feels smooth to play nice woork
I like the game, the movement is a bit slow for my taste but everything else is great. Good job
Had a lot of fun playing through this game! Loved the graphics! My only complaint is that the spikes were a bit hard to see on certain levels, especially the first one. Other than that, great work!
Pretty good shooter-platformer, it's well made and has good art. Good luck with your future projects.
The gameplay is fun with cool art. I keep falling for the fake block, wish there was a way to know if a block is fake or not because falling for it multiple times feels unfair. Also, I think you should change the color of the spike, maybe a lighter color like red would be easier to see.
Relaxing and fun but wish it to be more connection to theme of jam
I really liked the controls, I found the blocks without collisions to be a little annoying, it would be cool if there was a very subtle difference in their sprites to know you would fall through them, but subtle enough that you would still do it.
I think it has good enough movement to need a speedrun timer for levels. It feels like it falls into that category.
In the tutorial the spikes are really hard to see against the background. In another level I fell into a spike pit and didn't get hurt, but wasn't sure if it was intentional.
Overall I think it is a really fun game with a lot of potential :)
Thank you for your good comments and playing the game. We wanted to surprise the players with fake blocks but as you stated sometimes it is annoying not to know which block is fake I agree that. Not adding a timer is one of the biggest mistake we made, as you said this game definitely deserved a timer because we wanted to make the levels for players can try to speedrun it. Spikes in the tutorial level and the other bugs are rhe mistekes we didn't realized while we testing so apologize for causing any annoying moment. Thank you again for those feedbacks and giving a try to our game I appreciate that.
That third level with dashing through the tentacle monsters was so difficult, I feel like I'm getting rusty :D Smooth movement, mechanics like dash and shooting, what else do you need for a good platformer? Also that giant thing in the second level scared the hell out of me.. Well done 👍
Really addicting movement. Just running around and dashing is fun. And indeed it is very hard, I got stuck after the level with the cave boss. Nice game!
It's a competent platformer, but I didn't see a good relation with the theme of the Jam. Good platforming controls, good shooting feeling and I liked the dying sound an animation of the enemies. I did feel that the level design was a bit unfair.
Thank you for playing our game and your feedback. We tried to fit the theme of the game, "What's behind the door?" in a way that each time you pass through the door, it will progress in a different theme. This is how we thought about the theme in general. Also we wanted to make the levels a bit challenging but it was our first time and we made some mistakes in level design. Thank you for your honest comments and playing our game.
OH MY GOD!!
this is such a cute game, i really like the artstyle and the machanics of this game. and everything feels so good, but a parralax background would be cool!
Id love if you'd rate mine :)))
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