Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

DooriaView game page

A Mines-of-Mooria-Inspired Dungeon Puzzle Game With Procedural Maze Generation
Submitted by Rs11s21n, Danny (Yordan) Grigorov, kamenski — 35 minutes, 45 seconds before the deadline
Add to collection

Play game

Dooria's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1663.2003.200
Graphics#1743.6003.600
Audio#1953.2503.250
Overall#2243.2173.217
Game Design#2543.1503.150
Theme#2913.1503.150
Fun#2932.9502.950

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have no idea what labyrinth is behind a door before open it!

Did you write all the code and made all the assets from scratch?
Yes, totaly all, exept unreal engine and animations from mixamo. ;)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Nice idea. Point and click movement was a nice idea, but sometimes it didn't work that well. nice graphics and music, maybe more variety would be nice.

Submitted(+1)

Neat game! Having procedural maze generation is really cool! The point-and-click movement is interesting.

I do wish that there more variety in hazards to avoid as each level started to blend together. Also, I noticed a bug that lets you walk over the walls if you run into the torches along the wall. I think you have to be running fast enough. Also, I feel like the character accelerates too quickly at times.

Other than that, nice job on this one!

Submitted(+1)

That was cool. Kinda a paint having to download it with a low speed conection but oh well haha. I really like this kind of graphic style and making a whole procedural system for a jam is a lot of work! I have to say that it's kinda hard to control and i've found you can climb the walls using the torches. (but i had fun trying to exploit this haha)

Submitted(+1)

Very well made - both graphically and Game Design wise. The variety and differences between the levels (mazes), with their traps, dead-ends and different paths, paved a way to an interesting experience. 
The only negative thing to point is the way to move the character - maybe the traditional WASD way would be better.

In any case, excellent job!!

Submitted(+1)

Very interesting idea. I got to level 3 i would suggest putting the health bar on a screen space canvas other wise i liked the unique point click and hold movement!

Submitted(+1)

SUPER COOL! Got to level 8 before I clipped through a wall and ended up stuck running around the outside haha. But found it really satisfying to run around avoiding obstacles

Submitted(+1)

Love the graphics. I got really lost on level 3 tho hahaha.

Submitted(+1)

Haha! i liked it! when spamming LMB the player moves faster, but found a glitch that you can jump out of the path from the torches. enjoyed it! :)

Developer(+1)

Almost everyone found this glitch XD Our custom pathfinder has glitch, so we used default =\

Submitted(+1)

Indeed no mystery too deep for a true explorer :) Struggled with the controls a bit, and died at level 8 and 10, but managed in the end. Cool art style and music! And those turrents are just like ours, deadly... 😂  

Submitted(+1)

I really liked the art style. It looks cool!

The controls were pretty unintuitive.

Submitted

>:(

I guess neither of us came up with a unique name though because there's already a game on Steam with the same name from 4 years ago.

Developer(+1)

Well... The naming was appear at the end of jam, so when you have not enough time to finish game play and controls, well, naming will last thing what you will think =/ Maybe next time =)

Submitted(+2)

Wow, this game is really cool. And I liked the controls even though it took me a little while to figure them out. Also this happened and I  thought it was really funny to try and run around on  top of the walls.

Developer (2 edits) (+1)

Well... This bug have a little story behin it.

Day before the end, our custom ai has hard broke (It was think that door is a wall for some reason), so we just used standard one. And for some reasons, this ai sometimes think that's the wall is a floor xD I wanted to fix it, but forgot to try... XD Bth it's seems like we change one problem on a opposite one :/ Hmmm <' -' >

And Btw, Thank for playing!