The idea is pretty cool, though it is pretty repetitive. I like the banging on the door, it is pretty cool. I know it may seem like a good idea to give the user options that you have at the beginning, but I honestly think it takes away from the experience a little bit. Makes it feel less like a game and more like a simulation almost, if that makes any sense. What you could do is instead just do like an Easy, Medium, and Hard mode that has three predetermined settings. It's a small thing but I figured I would share. Still though, great job :)
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Twisted Tutor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #128 | 3.353 | 3.353 |
Theme | #135 | 3.706 | 3.706 |
Overall | #175 | 3.333 | 3.333 |
Audio | #183 | 3.294 | 3.294 |
Fun | #196 | 3.235 | 3.235 |
Game Design | #205 | 3.294 | 3.294 |
Graphics | #309 | 3.118 | 3.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Something is chasing you, you need to solve the math equations on the doors before it breaks through and gets you, What is behind the door? also What's behind the wrong doors?
Did you write all the code and made all the assets from scratch?
Made all the 3d assets and textures, I coded all of the code myself, bar one look_at function, only found out about this from the 4-day mark @o@
used music and sound effects from a pack
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