Thank you for your good comments and playing the game. We wanted to surprise the players with fake blocks but as you stated sometimes it is annoying not to know which block is fake I agree that. Not adding a timer is one of the biggest mistake we made, as you said this game definitely deserved a timer because we wanted to make the levels for players can try to speedrun it. Spikes in the tutorial level and the other bugs are rhe mistekes we didn't realized while we testing so apologize for causing any annoying moment. Thank you again for those feedbacks and giving a try to our game I appreciate that.
Radenial
Creator of
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Thank you for playing our game and your feedback. We tried to fit the theme of the game, "What's behind the door?" in a way that each time you pass through the door, it will progress in a different theme. This is how we thought about the theme in general. Also we wanted to make the levels a bit challenging but it was our first time and we made some mistakes in level design. Thank you for your honest comments and playing our game.
I am so thankful for your detailed feedback. We get a lot of feedback about retry button and that is my mistake to forgot to add a shortcut to retry button. In the level design we wanted to surprise the player in some levels but we thought if we do this in every level it might hurt the enjoyness but we still couldn't make it perfect. This game is first project of me and my friend and we want to be better in what we do. We have some good ways but we are lack of some points, for this reason your feedbacks and your opinions are very important for us to improve ourselves so thank you once again.