The jump was a bit to powerfull, and the sensitivity was very low making the player hard to control. Though I have to say I appreciate the effort that went into this game. The animated icon here in itch.io. the little sound effects, the scene transition that plays when you die. All of that made for a good game!
Panos
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I am here because you rated my game. I gotta say your game was incredible. I liked the little backstory and the power up system. The sound effects were good and I liked the art style. I also really liked how "chaotic" it got when I equiped 9 gems. I fired a shot and I was the one that got fired in the end, haha.
Overall I really liked your game :)
(oh also i realized I was your 20th rating, now you can have a shot at winning the jam, GOOD LUCK!!!)
The truth is that I didn't have any ideas for what to make when the jam started so I started 1,5 days late and I also didn't give it enough time so I had to gloss over some things, but I am happy that it atleast managed to reach a playable state so I could submit it. This was my first jam so I would have beem quite upset if I were not to submit it.
Oh and of course I am going to rate your game :) !
Really good game quite enjoyable. The only "bad" thing that I can is the lack of music and the lack of replayability, once you play once or twice it kind of gets boring and the fact that it is a quick game doesn't help. What I would suggest would probably be to make tha game last longer and maybe add multiple difficulities. On easy for example maybe you have less meteors and the belt moves slower and maybe on hard the belt moves quicker and more meteors start to attack.
Overall really good submission!
I found the game really enjoyable. the only issues I found where that the semi solid platforms acted kind of weird when you jumped at them from below and that when starting the game it took several seconds for the first platform to become accesible, meaning that there was a lot of time just waiting to start playing (also if you would like you can also play my game as my game also gets more chaotic the more you play :) )
I found the game really fun to play. It looked pretty polished for a game jam game. I really also liked the art style, really simple but effective. The only problem I could say I had was with the music. The sound effects were good but the music was very repetitive, I think if you had another part to cycle over would solve the problem for the most part
Overall, really really good submision!
Overall I have mixed feelings about the game. I really liked the textures and the theme that you were going for and most of all I ADORED the music. It was just great.
Now on to some of the issues your game had. The hitbox of the player was very weird. Crossing the bridge was nearly imposible. Also I spotted some trees inside of the river which looked like they weren't supposed to be there. A final issue i had was after crossing the first bridge (the one with the sunflowers) the screen went all black but the game was still running and I no idea what that was
Overall really good game!
The original idea was that the higher the chaos meter, the weirder, the stronger and the faster the enemies would be. Also I wanted the dungeon to have multiple "region". For example a castle region a forest region a mountain region and so on. All that would contribute towards the meaning of "chaotic" as random and unpredictable. Thanks for playing my game and for commenting :)
