The game is really unique! It was a bit hard to understand what I had to do, but after that I found it quite fun!
Panos
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Really nice game! I really liked the music and the pixel art.
I finished the game on my second try because when I opened it, I had no instructions as to what I was supposed to do and as a result I had to go back and read the description of the game on itch (I played the windows version not the webGL one)
Overall, pretty nice game, in line with the theme and it looked quite polished for a game jam entry!👍
To clarify some controls I forgot to add in the controls menu:
Use the mouse wheel to change between the knife and speargun (after unlocking the speargun)
Hold Shift to swim faster but consume stamina.
Also there is a bug in the game where some times when choosing an option after completing a wave, the other option will get applied. I am sorry I didn't catch it in time.
The glitching of the terrain is something that I noticed happens a lot on the OpenGL version of the game. On the Windows version it is not that bad. I have no idea how to fix this and this is far from the only issue I had while using the Unity Terrain. The lighting issue is mainly down to the materials/shaders I used as they don't show you where shadows are so when you enter one it only affects the plane. The view distance is intentionally turned a bit down, as I wasn't sure how performance intensive Unity Terrain are. I was planning on adding a setting for this, but I didn't have time.
I am not sure what happened with the text on your screen. I configured the Canvas for 1920x1080 so your resolution might not be the same.
I am sorry I delivered something so glitchy but I started work on Friday and I really wanted to finish this game idea that I had.
It was a puzzle in this puzzle-room game. It was, if I remember correctly, the last puzzle.
https://itch.io/jam/brackeys-11/rate/2535041
The whole game wasn't revolved around opening locks, but it was essential to beat the game.
Really unique game! And the game mechanics where good. I think that the only thing holding back the game would be how unpolished some things were. For example I found it a bit hard to use each ability as the lemons were moving quite fast and had a small hitbox. Adding on that I found a bug, i could use the dig ability before unlocking it. That is something that you might want to look into.
Despite that I enjoyed the game and it was very creative!
Fantastic game! Probably the first game I have saw in this jam that made **all** the assets inside the duration of the jam! Amazing! And the game was pretty solid.
The only complain I have is that the bouncy slime bubbles were a bit too sensitive and as a result, very unpredictable.
Besides that, I am amazed and good luck with the results!
Very polished and good looking game! The sounds were really nice and the controls great to use!
The only thing that I would change would be the difficulty of the game, as I found it really easy to get more lives than I lost making it hard to lose, so there is need some need for a bit of balancing.
All in all I reeeally liked it! Good Job!
Really nice atmosphere! I liked the lighting and the pixel art, but I loved the piano music in the background.
I stumbled upon a bug where the camera moved faster than the player in one of the rooms, leading to many forced deaths, but I saw that someone else spotted that before so I answered you there with what I think the fix for that bug is.
Two more minor things that I think can be improved would be the player controls as they felt a bit wierd (for your future games definitely take a look at mid-air movement more) and i also think the speech boubles where a bit small.
Again these are minor adjusments that I would make, but definitely not something that hindered my playing experience, they were just some tips to keep in mind.
Overall the game was pretty nice, and I enjoyed the story very much!
I stumbled upon the same bug, and I don't think it has to do with the version of the engine that you are using. I think it has to do with the way you calculate the speed of the camera moving up. As it is now, you are making the camera move a certain amount each frame, and the issue arises when you send the game to a different person and their system supports the game in a higher frame rate. So, if they play with double the fps, the camera will move twice as much in the same amount of time. To fix this, you will need to multiply the speed of your camera by your delta time. Delta time is the time that has elapsed since the last frame. This way, you will have consistent results regardless of the software.