Very atmospheric and unique art style! I struggled quite a bit to hear when the lock clicked but was still able to open the door after 2 attempts. Nice submission!
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Lock Under the Clock's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #83 | 3.520 | 3.520 |
Theme | #170 | 3.560 | 3.560 |
Audio | #241 | 3.120 | 3.120 |
Overall | #246 | 3.180 | 3.180 |
Graphics | #264 | 3.320 | 3.320 |
Game Design | #293 | 3.040 | 3.040 |
Fun | #407 | 2.520 | 2.520 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You try to break into a locked door by cracking a combination lock. There's a fun surprise inside.
Did you write all the code and made all the assets from scratch?
Code and sprites were made from scratch.
Sounds were sourced from Pixabay in line with their license.
Comments
It was a puzzle in this puzzle-room game. It was, if I remember correctly, the last puzzle.
https://itch.io/jam/brackeys-11/rate/2535041
The whole game wasn't revolved around opening locks, but it was essential to beat the game.
Wow this was made in only two days by a beginner? Man I can't wait to see what you can do with the full seven days, this was a really cool mechanic for such a short time-frame. The visual feedback on the click was definitely a nice addition as well. Great work!
I really liked the idea, and the visuals are good. However, I've had trouble figuring out how to unlock it, and the audio cues are a bit difficult to tell. I suggest adding a tutorial section. Overall, great job and congratulations!
loved the look and theme of the game, my only criticism is that for me i wasn't able to which sound is which, other than that really cool concept and the game could be expanded adding more locks types and levels with multiple locks ect. , great job
really cool concept, i think its a well executed lockpicking game. my only feedback would be that it is difficult to tell what the sounds mean themselves
Nicely done lock picking game :D Really liked the visuals on the lock and was excited to see the party friend behind the door!
Super cool concept and the visuals are so sharp! Definitely took me a while to wrap my head around it though
Simple idea but a very polished and well executed one! The mechanics are designed very well, the graphics work very nicely with the concept, and the audio is well tuned to aid the player. It's a short but fun experience, I really don't have anything else to say!
Really insane design! You should have more ratings. Really nice mini game!
incredibly well made game for just two days, one of my favorites from this jam! im actually surprised this doesn't have more ratings. I love the mechanics of the padlock and how its supposed to behave like real life ones. The audio and music fit very well with the visual style too. Great job!
Nice! I gave you a good score for innovation. Reminds me of Skyrim lock picking!
LET ME IN I WANT TO PARTY!!
I mean I was in the end, it was worth cracking the lock just for the music and the 🤡 :)
I did not managed to unlock the door, but it's a very cool game idea
Would love, if you''d rate mine :))
The idea is interesting, the graphics are good, the music on the background is pleasant, although I couldn't open the door no matter how I tried (
I loved the idea, but it would have been good to have a progression, first you have the combination (you learn how it works) then you have 2 numbers, then 1 and finally no numbers. It would have been good to have numbers on the padlock. Also I think it's strange that you have to do one turn to get the second number, that's not how this padlocks usually work. Good idea and nice clicking sound.
I loved the idea of the game and listening to the lock! The visuals were great. It was a bit difficult for me to distinguish the clicks so I had to open the developer console to find the solution, but very nice game :)
Okay this is very well done, because I assume it mimics the real experience of breaking a door quite well, this is DIFFICULT
I have a high sens mouse and getting those tiny adjustments even with the console open is very hard, moving the mouse by a tiny bit causes it fail
But I get that it's supposed to be hard and lower sens and holding the outer part makes it possible, still something you should consider in the future if you continue this
Very polished though! well done
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