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A jam submission

Guess the Room Next Door!View game page

An Arcade Style Guessing Game on what is the room next door
Submitted by CryoZONE — 3 days, 2 hours before the deadline
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Guess the Room Next Door!'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#84.4834.483
Innovation#134.0344.034
Overall#153.9663.966
Game Design#254.0004.000
Graphics#634.0344.034
Audio#643.6903.690
Fun#1033.5523.552

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player's goal is to guess what room is behind the door by what room they are currently in. Thus, what's behind the door is a room that the player has to guess!

Did you write all the code and made all the assets from scratch?
Yes

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Comments

Viewing comments 20 to 1 of 21 · Previous page · First page
Submitted(+1)

Oh wow, that's a very original concept that is PERFECTLY in the theme! The idea is really good, the execution is awesome, and even if it took me a while to understand everything, that was quite fun ^^. The furniture physics is soooo satisfying, and I juggled a lot, even when it was not needed xD. The music and sound design is really good, the UI is juicy, everything feels soooooo smooth, there is a LOT of effort put into that game and it shows!

Now... I have one complain about the game ^^'. My first run was painful, and I quitted the game right after my first loss, frustrated and lost, with absolutely no intention of coming back. I don't understand why the floorplan is not accessible from the beginning. That's just a really weird design choice, how am I supposed to know which room is linked to which? It felt like playing Magic the Gathering, but without knowing the effects of the cards, just putting stuff randomly on the table and see what happens. Huge thanks a lot to the comment below me that mentionned that there was a floor plan! It made me come back to the game to check it and I finally could enjoy it. In fact, I even played with the screenshot of the floorplan on my other screen, and the game was way better like this. Why there is not a "floor plan" button during the game to show it is a mystery to me. Having to memorize a plan is not "fun", at least not for me. You crafted a beautiful difficulty curve, your game doesn't need such an entry barrier ^^'!

Ok, sorry, that was my "complain" paragraph, let's get back to compliments ^^. I had a blast playing this game, and I was amazed by all the little things you added in such a short time. You didn't have to add the "knocking twice" mechanic, you didn't have to add a "room spawner" to play with the physics, you didn't have to implement such a complex score system, with bonus reward for speed, you didn't have to give the door some collisions when it opens so it pushes the furniture one last time, but I'm so glad you did all that! This game is made with love and care, and it shows in every pixel of it. That's amazing.

Congratulations =).

Submitted(+1)

I dialed in so hard after seeing the floorplan, I got pretty far and expected to just go infinite but the difficulty scales quite well. Clearly you (and your team?) put a lot of thought into this, and polish... this thing is SHINY! Best use of the theme I've seen so far, great work!


Submitted(+1)

Woah! how did you make that mouse to object interaction so smooth and satisfying. You know you've hit it out of the park with satisfying interaction when the player just sits there for like 5 minutes playing with the interactions before starting the actual game. After getting into the game it was also relaxing fun. Simple, fun and engaging gameplay. I really enjoyed this game a lot.

Submitted(+1)

Great concept ! At higher score it can become confusing cause you can have more furniture from others room than the one you're in.

Submitted(+1)

Really great interpretation of the theme ! I really like the graphics and overall atmosphere of the game.  Also love how the furniture just bounce around.

Submitted(+1)

Best game idea for this theme. Loved the feel and atmosphere of this game. It was a bit challenging in the beginning but after some time I got better. Had a final high score of 260.
I bet this game gonna be in the top 20 or even better.
Congratulations :D

Submitted(+1)

You nailed the theme for sure. I enjoyed the cozy feel of knocking on the door and watching the bouncy furniture. After playing it through a couple times, I cheated and referenced the floor plan while I played. I still found it challenging even while looking at the floorplan. Fun game. I like it!

Submitted(+1)

Love that you have to knock on the door in the menu as well, and the lighting is really nice, great work!!

Submitted(+1)

Fun to play. Effects are nice!

Submitted(+1)

I liked very much. funny.

Submitted(+1)

Great game! Had fun playing it :]

Submitted(+1)

I really liked the game and I love the shading. The graphics were good and the bass was really loud :D

Submitted(+1)

Really unique idea and great execution, I liked the knock mechanic both in the menu and in the game.

Submitted(+1)

Fun little game with a unique concept, enjoyable execution, cool mechanics and progression! (Bonus points for adding ragdolls, they are always fun to mess around with)

Submitted(+1)

Very great game, liked it a lot

Submitted(+1)

I love this style of game!

Submitted(+1)

Was fun but didnt understand it without looking at the guide, thanks for making this!

Submitted(+1)

Great Game

Submitted(+1)

Pretty good game but was kind of hard to understand at first :)

Submitted(+1)

Really nice game, nice graphics, good music, great physics and a lot of fun. but without seeing the plan of the house we can't really found by ourself what's in the next room. good game.

Viewing comments 20 to 1 of 21 · Previous page · First page