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A jam submission

SCP-2317: The CountdownView game page

CONTAIN SCP-2317 BEFORE THE COUNTDOWN
Submitted by Piotr Matyja, Ronuu (@ronuuart), OwenCooperSFX (@owencoopersfx), cakeu (@cakeudev), mini.music, Cheeru9 — 11 minutes, 30 seconds before the deadline
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SCP-2317: The Countdown's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#253.9443.944
Overall#433.7503.750
Theme#434.0834.083
Graphics#584.0834.083
Game Design#623.7223.722
Innovation#643.6113.611
Fun#2563.0563.056

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's centered around SCP-2317, a mysterious entity in the form of a Door leading to Alternate Universes

Did you write all the code and made all the assets from scratch?
All art has been drawn by our artists, same for music and sfx!

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Comments

Viewing comments 20 to 1 of 33 · Previous page · First page
Submitted(+1)

Very cool game! I love your take on the theme and the atmosphere is fantastic. Awesome work!!

Submitted(+1)

graphics give me little reminding of little inferno. nice work!

(+2)

Okay, it took a couple of tries, but I get what ya'll are going for and I like the idea.  It's a 60 Seconds! meets Phasmaphobia.  My thoughts (while keeping in mind that this is a game jam):

  • Visuals and atmosphere and great.  More would be nice (different researchers, etc) but you knew your scope and didn't over reach.
  • Menu and day progression is good, though I think the bug where the "next day" overlays the "this is what happened during your chosen task" was pretty discombobulating, and while it's a GJ, would have helped the flow of the game tremendously.
  • Task mechanics work fine, and I appreciate that when there's nothing left to do with a task, it gets greyed out.
  • The  journal and the entire goal of the game to figure out "what door is this" is neat, but wasn't obvious to me (probably because I skimmed some text tbf).  That said, I think to help not-so-smart gamers like myself, forcing the player open the journal would be smart.
  • My only hold up on the game is the fact that all the missions are just 100% luck/random and there's nothing you can do to prevent failure.  Clearing out monsters was easy enough to figure out.  But the fact that you can choose the researchers to send in, and that a researcher/guard can die right off the bat feels... bad?  As a player I just feel I have little agency, and the best option is to clear out all the "safe" tasks, and then brute force the expedition until I have enough GREEN words to select a monster.  This is pretty much the strat and while it was fun to figure out, it doesn't offer the player any agency or replay value mechanically (though there might be more story to it).
  • Also, there's a bug that soft-locks the game.  It's when it ask me to press space on some text, but space does nothing.  At least it's happened to me a couple times now.

So, outside of the bugs, I think the biggest upgrade to the game is giving the player more agency in their choice (60 Seconds! has some simple but solid methods in how they achieve this).  Obviously, it's a game jam, and there's never enough time to do everything you want.  What you have is impressive, and you chose to keep things within scope and that's a talent not many of us have.  Great job overall, and glad you submitted this great work!

Developer (1 edit) (+1)

thanks for the amazing review!

everything you've said is on point, especially on the player agency part :) it definetly needs alot of work

You're welcome!  But really, this is a fantastic start if you decide to take it further.  Good luck on future endeavors!

Submitted(+1)

That is a superb idea for the theme. I really liked this.

Submitted (1 edit) (+1)

I totally agree with KittenPowerLord comments. The overall aesthetics, sound, and first introduction are great. They feel like a final game. However, the actual gameplay was too much "read small text". So I didn't go very far. I would love to see someones play through though. Also awesome thumbnail.

Submitted(+1)

I love the take on the theme, the art style was really great!

Submitted(+1)

Fantastic take on the theme, loved my play through. The art style, the suspense, the atmoshpere. Top tier, Well Done!

Submitted(+2)

            The Countdown Begins ⏳

Submitted(+1)

Wow the art on this one is amazing! The games mechanics are also really good and had no issues when i went through. good job!

Submitted(+2)

I'm amazed. All of this in 7 days? Gives me phasmo vibes with the types that you have to guess. Everything was on point from the graphics to the audio to the game design I really liked it!

Submitted(+1)

Really lovely short game! Graphics were well done, audio was nice, monsters were very subtle at first.
Well done!

Submitted(+1)

Nice job! The game is tailored perfectly around the theme. Great art style too!

Submitted(+1)

Phasmophobia meets Fnaf, I presume. 
Fantastic idea, I like it!
Truly one of the doors ever made.

Submitted(+1)

Very noice tho was really buggy for me at some times whereby spacebar wouldnt progress dialogue so i didnt get far

Submitted(+1)

This was interesting to play. I died but that's cause I couldn't figure out how to say that I knew what it was.

Submitted(+2)

I'll start with the good parts - the graphics, music, atmosphere, etc are absolutely brilliant! I am a big fan of the artstyle and soundtrack! Also, as an SCP fan aswell, the theme is well done, and overall the idea to identify the correct threat is really interesting!

Now for the less good parts - although the idea, as I said, is great, execution suffers a bit - which is understandable, since there is a time limit, but still. The whole game is pretty much spamming research and eradicating monsters/doing therapy when needed. Though I still did enjoy it, the aspect of identifying one of multiple possible threats is that brilliant!

Also the dialog UI is kinda buggy and not-polished - speech frames are immediately skipped, without extra visual clues, pressing Space on options dialog selects the first option, it is possible to trigger terminal and pass time in a single click.

Hope that this review is helpful, and please check out my game as well :)

Submitted(+1)

It's great!

Submitted(+1)

Cool game, atmospheric, good job!

Submitted(+1)

Great game! I've never really tried text based games but this was fun and interesting.

Viewing comments 20 to 1 of 33 · Previous page · First page