Spent a little too much on this game. I enjoyed it soo much. I don't know if it is intentional but after fighting the last boss for about a hour I just got "You win" screen. Great job!
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The Tomb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #38 | 3.846 | 3.846 |
Game Design | #59 | 3.731 | 3.731 |
Graphics | #117 | 3.769 | 3.769 |
Overall | #124 | 3.429 | 3.429 |
Theme | #204 | 3.615 | 3.615 |
Innovation | #254 | 3.000 | 3.000 |
Audio | #436 | 2.615 | 2.615 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You go deeper into an egyptian tomb.
Did you write all the code and made all the assets from scratch?
No, I used some sfx from freesound.org. Other than that, yes
Comments
Wow! Despite the simple mechanics, the game is very good. Great job!
Very cool game, had fun playing it. Congrats on finishing it in time!
Amazing game! It was a bit slow (as in the enemies had a bit too much HP maybe) and the enemies have no hit response at all, but apart from that, insanely good!
Wow, what a great game! Hooked me from start to finish! I was so grateful that there is a checkpoint after each wave, because, I am honest, I am not the best at bullet-hell-type games hehe. Even more impressive then that you managed to grab and hold my attention. The design overall is also great, although some kind of music is sorely missing. And some damage feedback would be appreciated. Still: Had so much fun playing!
I love the bullet hell games and this remind me a lot of this kind of game, really fun experience, great game.
Really fun, I like that there are multiple weapons. It did get a little bit repetitive though.
The way the fight event happens is so smooth, really fun action feel to it! Great job
Nice game, feels and sounds a little like the terraria dungeon.
It was fun, but it gets repetitive because there's not alot of bullets besides the laser and fireball.
I would consider adding enemies that shoot different bullets at you for more variation.
One last thing is I think the last boss was too hard, but maybe i'm just bad at bullethell.
Very nice. The gameplay is a little repetitive though, I would consider adding upgrades between each room, they can be super simple like: increase fire rate or increase damage, or they could be new weapons or perks. Great entry
I like it! There’s a lot of levels and each enemy has it’s own patterns and are clearly identifiable by it’s characteristic sprite. I had a lot of fun playing. As suggestions I might say, more weapon types and enemy types would be fun, and also correlating the weapons with the enemy patterns could be good too. I pretty much only used the Q and F weapons when available.
Very fun game, the bullet hell aspect is good although some more patterns would be nice anyways you still did a great job!
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