I really loved this game, puzzle games are always a joy to play, and this one really stood out because of how precise the level design feels. The core mechanic is easy to understand, and the difficulty ramps up naturally as you progress.
I also really liked that most levels allow for different approaches. What seems like the obvious solution at first isn't always the right one, which makes solving each puzzle even more satisfying.
I had a great time playing it. Great job.
BravePixelG
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I really enjoyed it, I was surprised by how fun and engaging it is despite having such simple mechanics. I love games that keep you juggling multiple things at once to keep everything running smoothly.
The only moment where I lost my rhythm a bit was when a new food description popped up. I would stop to read it, and sometimes a couple orders ended up getting burned while I was distracted.
Other than that, I had a great time playing it. It's a really fun game, and I enjoyed it a lot.
I really loved this game. the puzzles are clever and a lot of fun to solve, and the art is beautifully done, it gives the game a lot of charm.
The only thing that slowed the experience down a bit for me was having to wait for all the actions on screen to finish before I could continue. It made solving the puzzles quickly feel a little less smooth.
Other than that, I think it's a really solid game, and I'd love to see it expanded with many more levels. It's a genuinely interesting idea, and I had a great time playing it. Great job.
I really like the idea, the levels feel like small puzzles with only a few possible solutions, which makes it fun to figure them out step by step.
At first, I didn't fully understand the action phase, but after reading the card descriptions, everything clicked and I understood what I was supposed to do.
One small thing I noticed is that the moving background felt a bit distracting at times because of how fast it scrolls. Aside from that, I think it's a really interesting game with a concept that has a lot of room to grow. Great job.
I really like the core mechanic, it has a lot of potential. It's simple to understand, but it still creates a fun and rewarding challenge. I also thought the tutorial was a really nice touch.
I think the game could really shine with more levels built around this idea. It actually reminded me a bit of Jump King, where every move matters and the level design is what makes the challenge so engaging. I could definitely see this mechanic working really well with creative and demanding level design.
Overall, I think it's a really interesting game with a lot of potential. Great job!
Amazing game, I love puzzle games, and this one has simple rules that quickly turn into a really satisfying challenge. It took me a little while to fully understand the mechanic, but once it clicked, it became really engaging.
One small thing I noticed is that the contrast between some of the clock segments made them a bit hard to distinguish after looking at them for a while. Other than that, I had a great time. The level design and the way the story is told really stood out to me, very few games in the jam manage to combine those elements so well. Great job.
Hey, thank you so much!. I'm really glad you enjoyed it, and thanks for the kind words about the game.
You're totally right, and I've noticed the same thing from a lot of the feedback. In several levels, making decisions doesn't really matter because spamming the attack is just the easiest and best option, which definitely isn't what I was going for.
I really like your idea of limiting the number of clicks. It could be a nice way to discourage spamming without taking away the core mechanic.
Thanks again for the great suggestion and for taking the time to play the game. I really appreciate it.
Hey, thank you so much for the detailed feedback!. You're absolutely right, the balancing is definitely one of the weakest parts right now. The idea was that the enemies abilities would make each fight require more thought, but it didn't end up having the impact I was hoping for.
I really like your suggestions, adding more situations that force meaningful decisions would definitely make the gameplay more interesting, and I completely agree that the enemy kill feedback could feel much more satisfying. There's still a lot I could improve.
Thanks again for taking the time to play the game and leave such thoughtful feedback. I'll definitely keep it in mind. I really appreciate it.
I really liked the map and the idea of taking on small tasks to survive. At first, I thought the goal was to help every character, but after a couple of runs I realized the real objective was simply to survive for a certain amount of time. I really enjoyed the concept and the game's charm, it has a lot of personality. Great job!
Thank you so much for the detailed feedback!. The idea was that the enemies and their abilities would change the way you approach each fight, but it looks like that didn't come across as strongly as I hoped. I really like your suggestion about making the clock direction more important, and I'll definitely keep it in mind if I ever make a more polished version of the game. Thanks again for playing and for taking the time to leave such thoughtful feedback. I really appreciate it
Hey, thanks a lot for the feedback! You're totally right, the balancing is definitely off. I'd need to spend a lot more time tweaking it to make the gameplay more interesting and challenging. I'm really happy you think the core idea has potential though. Thanks again for taking the time to play and leave a comment.
An interesting adventure to play! I really like the art, the environments, and how objects are represented on the player. At first, I noticed that my weapon was damaging me, but it wasn’t very clear in the UI. I’d love to see some feedback to better understand the damage range, but overall, it’s a great project. Great job!
I'm very glad you liked it and shared your experience with me. For the interest part, it depends on the amount of coins you have at the end of the round. For every 5 coins, you get an additional one. I should have put some indicator or something that would help with this point. I'll keep it in mind. Thank you very much.








