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A jam submission

Souls Binary AbyssView game page

Based on the divine comedy
Submitted by Parado10, 5weetdev — 7 hours, 25 minutes before the deadline
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Souls Binary Abyss's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#763.9333.933
Audio#2243.1803.180
Overall#2443.2093.209
Fun#2473.1333.133
Innovation#2982.9202.920
Game Design#3053.0803.080
Theme#4413.0073.007

Ranked from 150 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main character dives into a person's memories and goes deeper there to learn the truth.

Did you write all the code and made all the assets from scratch?
Everything except Music

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Comments

Viewing comments 40 to 21 of 106 · Next page · Previous page · First page · Last page
Submitted

The graphics is really smashing in this one, and also making such a worked through game for a game jam is a really great job. Awesome!

Submitted

Oy! Fun concept with unique art style I like it! Especially with the short blurbs between levels, really fitting the vibe with the music choice. The animations for attacking with the Mage and Archer were quite unique, though I was sad the Warrior had a shield but couldn't block with it, I assume time restrictions. Two things I wish was there was a reticule as the aiming was difficult to really know where it was sometimes; and as an audio guy some of the effects were a little too loud. Good job overall for sure!

Submitted

The visuals are a big win! It looks very aesthetically pleasing, and the animations are pretty good! Also, the theme is taken in an interesting way, which I like.

I'd say that the gameplay could be improved a bit. It can feel a bit unnatural when using the ranged classes to not know when your attack is coming out, and, although the player can get used to it, it can still feel like a hinderance.

Also, the warrior feels like it needs heft buffs compared to the other two!

Submitted

The animations for all classes are unlike anything I've seen before, they are so unique and cool! Great game, I love that you give the option to change character classes before each level - that gives the player a chance to try them all, which I did. I think the archer is a little over powered compared to the warrior hahaha. With a little bit of balancing and maybe some long range enemies I think this game could get even better. Great job!

Submitted

The weapons transitions when attacking were breathtaking, so good!

The game is amazing!

Submitted

Great artstyle and level design! Cool that it's possible to play with different character classes :D   

Submitted

I love the artsyle ! The game is fun, but with a slight lack of feedback when shooting (especially for the mage), but i only minded at first, i quickly got used to it, you did a damn good job !

Submitted

Really liked the animations you have! The sound track was amazing as well! 

Interesting choice on the hold to attack. I wasn't sure initially but got the hang of it. I would look into implementing some particle effect and SFX to indicate I'm charging my attack. Overall Well done!

Submitted

Cool concept. I like the graphics and the soundtrack.

Holding mouse to shoot and aiming without crosshair is a bit weird first, but pretty fun as soon as you get used to it. 

I just stuck once at the beginning after killing the robots, maybe here would be a little hint or so useful, that you have to go inside this center area.... just runned around in circles for probably 5 minutes until noticed that^^

Submitted

Very unique visual style, Cool models. Attacks were a bit clunky but I still enjoyed my time with the game.

Submitted

Graphics are amazing. Great concept. I had a bit of trouble fighthing with the warrior, but with the archer was much easier.

Submitted

I love the aesthetics. Especially mage had cool design! Tho couldnt figure out how to make warrior work.

Submitted

Interesting concept but the archer is too strong.

Submitted

The bow model and animation on character looks very nice.

Submitted

This was lots of fun. Satisfying getting long shots on the robots. :) This could have real potential to be expanded after the jam. 

Submitted

The classes are nice, made me start again to see how to other classes would feel. Default sensitivity was a bit much and I couldn't try out the sensitivity slider without restarting to make changes. Also some lag spikes were a little annoying but overall, nicely done!

Submitted

As soon as I started playing, I immediately thought of Doom. I liked the game, but I couldn’t play as a warrior, for some reason he doesn’t deal damage, the archer is the strongest, followed by a magician. The controls are not very responsive, it is not clear where magic or an arrow will fly, running fast and shooting like in Doom did not work either, this would add dynamics to your game.

Submitted

Super well done. Possibly one of the best games in the jam. I really like that there are multiple classes, and each one is very well done. I also like how the story is told. Super great job.

Submitted

Needs a targeting reticle,  archer and mage weapons look like you want to aim with the tip of the arrow or center circle of the mage, but that's not the aim point.

pretty fun.  great job!

Submitted

Mouse is over-sensitive for me but it looks amazing!!!

Viewing comments 40 to 21 of 106 · Next page · Previous page · First page · Last page